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the strategy

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the search for strategy: Volume 1

this is an unofficial strategy list.. ill do a new one every 6 months
+2 / -0

6 years ago
build mex, build e, win game
+2 / -0


6 years ago
the unbeatable strategy

"follow a standard opening build order and play competently"
+6 / -0

6 years ago
Are you manually keeping track of +1 and -1 votes? Thats very clever, would be super useful if the forum could do that. Oh wait...
+2 / -0


6 years ago
play only gargantuan fields of isis and spam fleas until everyone else resigns due to lag
+1 / -0
Firepluk
6 years ago
'help krow rush lobsters or we are dead'
+4 / -0
6 years ago
when some high voted strats appear ill add them.. after a few months if this thread is alive it may actually help newbies see some strategy help info and learn
+0 / -0
6 years ago
is this only for 1vs1, or also for teamgames?

If so, stabilize your front and then out on every front as good as you can.
+1 / -0
6 years ago
btw, i'm shure there is a bether way to record all of this.
+0 / -0
i got bored so i made a list .. its probably not going to work.. but whatever

its for 1v1 or team games.. just include what its for in the advice blurb

i dont know how to stabilize font

rush scouts/a builder or 2 and expand mex with minimal energy fast
building radar, raiders and or fast riot units
then follow with skirmisher and maybe assault targeting enemy mex and com / labs
target weaknesses or exposed high value targets such as grouped arty
push and flank to protect allies or cut off enemy advances.
+0 / -0
6 years ago
here is an example of what i was expecting people to say..

choose shieldbot and ball a mix of racks, fellon, outlaw and many cons. crawl hlt and razor and skirmish enemy with fellons
+0 / -0

6 years ago
I generally do Factory, Mex, 2-3 windfarms, Lotus.

Pretty early for turrets I know, but I HATE being raided early. It really sucks to have half your base demolished by a flea because your commander is out expanding.

I usually rush a few raiders and raid asap to annoy the enemy and throw them off their plans. A queued build order and early turrets usually means that I can pretty much ignore what's happening in the rear and micro my raiders for maximum effect. I expand a little more slowly than others because I build turrets with overlapping (if I can) fields of fire as I go. I used to rush ahead full bore, get my comm killed and collapse spectacularly because of no defence behind it. No longer. A systematic approach pays off imho.

What also works for me is sometimes holding off on the early rush, building 6 or so raiders and then raiding the second row of mexes out from the original starting points. You can sometimes catch and kill adventurous, un-morphed comms lie that.
+1 / -0