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If you're interested in physics and science then you can join me.

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unknownrankDrKran
3 months ago
I'm seeking stationary specialties and not that of the mobile, but in a more interested in specialist science.
In order to make the progress I seek I need a number of key elements, I'm not asking for outsiders with their own methods but members that work in the patterns that I choose for them.
+0 / -0


CHrankAdminDeinFreund
3 months ago
Should we open a recruiting forum?
+4 / -0


CHrankConnetable
3 months ago
Troll?
+1 / -1

ZArankAstran
3 months ago
Maybe you should expand on what it is that you want to do first.
+1 / -0

unknownrankDrKran
3 months ago
https://zero-k.info/Forum/Post/181314#181314
Sure, make it open for everyone.
+0 / -0

unknownrankDrKran
3 months ago
And CHrankConnetable, I do not intend to communicate with useless junk.
+0 / -0


SErankGodde
3 months ago
(edited 3 months ago)

What kind of patterns are you referring to?
+1 / -0

unknownrankDrKran
3 months ago
Future unit plans, they're a lot smaller than they look.
Ecticon Sphire (The ecticon commander is imobile and has build power that reaches a long ranged limit while it has various science structures, it can't build any structures from Zero-K unless it has the blueprints tittered to it's technology bases (excluding given/captured, must be from scratch)) It's armed with a skyshredder machinegun and has a short range anti-nuke, so killing it is aquired.)


Ecticon Warehouse (50 build power since it's limited to only ecticon technology and doesn't make builders)


Ecticon Anti Tank Scientist (slow, medium range, light damage) (Has Shortrange slow capture ability)


Ecticon Assault Tank (Fast speed, Destroyed in 3 cannon shots, light damage, medium range range, biologically immune to capture)


Ecticon Medium Assault Tank (Normal speed, Light armor medium damage, biologically immune to capture)


Ecticon Deadland Wagon (Very Fast, Destroyed in 3 cannon shots, light damage, short range, biologically immune to capture)


Ecticon Deadland Skyshredder (Very Fast, Destroyed in 3 cannon shots, light/medium damage, short/long range, biologically immune to capture) can attack air/land but does more damage to air than land)


Ecticon has other death weapons besides the dante and bertha, etc, nothing as special as specially made as the favorite unit of mines, the scorpion industrial.

Ecticon Hires specialist to take various tasks, they're teleported off of the map before they're killed.

Ecticon also specializes in wide ranges of chemistry




+2 / -0

unknownrankDrKran
3 months ago
(edited 3 months ago)

SErankGodde, just above should tell you much about my patterns but not the full content.
I'm interested in investing into making a better unit maker so that the game itself can be further flexible than it is now.

I'm seeking to make the game in such a way, different colonies having different technologies and I will contribute for them and see if any will take them.

Each colony having their own technology and tech-trees.

My Faction has it's own units but I haven't developed any yet but will when I can, as you can see, I want to make different factories that specialize enemies differently.

I also like the practical flight of 2D air flight fighting styles.


Meaning we only do repelling aircrafts or blimp based aircrafts, rarely any with high costs.
I also rely on my own knowledge which is physics and effectiveness, lesser cost and morely asignments.


There are also a lot of things you would love to see ingame and Ecticon has it.
They have jets and planes and tanks and some vehicles but they don't have sports cars, I may make some for racing & gambling.


We even have our own currency






I think you'll be seeing these very often.


+2 / -0


SErankGodde
3 months ago
That 2D art is pretty good.
Do you want this to be a standalone game or somehow be tied to Zero-K?
+4 / -0

unknownrankDrKran
3 months ago
(edited 3 months ago)

ZArankAstran, expanding on what? I'm letting anyone join Ecticon and depending on their ranks they get better factories when they are developed. I'm the only one that uses unique technologies while they use panzy factories which are also linked to my own main factory options, they are given special commanders and various factories.

If they make anything then they're a scientist for their progress even if it isn't made yet, as little as a blueprint is enough, with our Ecticon initials though.

The Ecticon Logo is located on any part of their vehicle.

Outsiders are given default technologies similar to ours according to the commanders given to them.

+0 / -0

unknownrankDrKran
3 months ago
(edited 3 months ago)

SErankGodde
I want that to be up to the faction owner/ruler or users to decide.
I also want people to look more creative but with the method that's used it will only be non-op if zero-k had other physics to help their copyright so that people can't cheat by making from their creations.

I mean making a cannon from scratch is invicibly impossible let alone a roter or servo. You will require days of wiring until you can make it work the way it does in actual physics. Studying in mechanics etc.
But nothing I can't do, I want it to be so that people can make units but make it with material physics and inventiveness as they archive it in their commander's database.

Severing and constructing, hold on I can make an image of my idea on making a vehicle ingame.
Do you see what a unit looks like before it's complete? Well people will have to make their own custom blueprints like that in data format or from scratch modeling, the true nature of science which I believe should be respected in zero-k as it is found in the makings of their units and I believe with the sever/weld/paint which is added to the materializer's features that allows people to physically control/master how much materials which are added to height/width/depth, I don't want it to look OP so there's a cost in investing and saving these to your modules, the save feature will add to your unit's data base, it looks like a folder.
It should look like the save icon in paint but in blue instead of purple, which ever works foe them .
+0 / -0

USrankMajorasAss
3 months ago
Nice 2D sprites but I have no idea how they would fit into Zero-K, both tonally and gameplay wise.
+0 / -0

unknownrankDrKran
3 months ago
(edited 3 months ago)

Simply by being a flexible inventive browser USrankMajorasAss.
The game's details should be different for each faction don't you think?
Different coms, different units and different armies not a single game-play that relies on an existing tech-tree though.

It's not a matter of fitting in, it's a matter of certain element and seeing the physics now is like watching what already works rather than rewire or surprises, maybe a strange doomsday device etc.
+0 / -0


SErankGodde
3 months ago
(edited 3 months ago)

While Zero-K is one of the most physically simulated RTSes out there, it doesn't aim to have custom user-made units.
While the commander is an exception in the sense that it can be considered a custom unit, the core of the gameplay focuses on a flat tech tree where every player have access to the same units and technology.
There are lots of games out there with custom made units/vehicles like From The Depths, Reassembly, Space Engineers and Robocraft.
The best strategy game with focus on multiplayer combat and custom units that I have played is Istrolid.
While being in 2D, it still have a lot of focus simple mechanical physical interactions between units and projectiles. However, designing the units/ships doesn't involve that much physics to keep ship designing somewhat accessible. Mind you, Istrolid ship designing still isn't very accessible and requires quite a bit of learning in order to design a good ship.
Out of personal interest, what game with custom made units and physics/science inspires you the most when you think of your own game?
+4 / -0


DErankAdminmojjj
3 months ago
https://wz2100.net/

neat customizable unitz!
it is from 1999, and 2004 release to the opensource community. also available from ubuntu software center.
+0 / -0

unknownrankDrKran
3 months ago
SErankGodde, so Zero-K doesn't allow any paradox technologies.
And premades are only limited, also I'm not interested in uploading 2D content to Zero-K, I like the 2D style but it will be made 3D instead.

I want to know the heart of the unit's command features unless they're protecting it by preventing users from accessing those features.

It seems to be a game that's based on sport instead of creativity.
My example for physics is the possible, 'the hermit for example can move on every corner of the map.'
Physics is the existence of all that already can happen, now if you look into physics further another example, you get infinite values such as the physics that do not exist but is possible as far as female commaders, it isn't possible for anyone to access this physics without being capable of precise timing, you do not need to cover the whole physics but if you did what will happen is the impossible, you can't do both but what if you wanted the same map full of water and not full of water at the same time, that's impossible and yet even that failed to make out as an perfect explanation.

You can't simply stop time then make dry water unless it had a further physics which is 2 different things being 1 thing, you can only have something else if you plan to make both things happen at once though.

I'm not inspired by anything but the existing standards, the mobile, creative, etc, anything that relates to physics will inspire me to make even from my own physics.

And you say that using the retailed premades beyond it's own physics is forbidden?
I do not see why would anyone want to forbid metaphysics from being archived into a user's private access.


One other question though, what's the feeling you get when you have something that everyone else doesn't?
For example everyone else uses the regular factories, but you have this large embassy that looks different to the others and builds up to 3 soldiers at once instead of 1, while it's impossible to build 1 and it had a pop-up turret for air and some land defense and also it can't accept aid for constructing. People ask you, "what is that?" or ect other physics even more to your access, a new airplane perhaps, one that fights like the WW2 fighter planes which is far superior to others ect.
+0 / -0



AUrankAdminGoogleFrog
3 months ago
Many RTS mechanics that are not in Zero-K are possible within it's underlying engine, Spring. It has a site here, but it's not a particularly useful site or forum for new developers: https://springrts.com/. You should post on their forum though.

You can find a tutorial game on the Spring site. If you are more familiar with ZK then you can poke around the sources and run changes here http://zero-k.info/mediawiki/index.php?title=Developing#Modifying_the_game.
+0 / -1



PLrankAdminSprung
3 months ago
quote:
the physics that do not exist but is possible as far as female commaders

been there done that


+1 / -0

USrankdomino
3 months ago
(edited 3 months ago)

I have no interest in this topic but it strikes me that the developers for ZK are incredibly patient and helpful in their willingness to humor this discussion and point OP toward resources for learning how to achieve his (to my mind) unclear and ill-fitted objective.
+5 / -1
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