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saving and loading bugs

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CArankni
5 days ago
Hi, I found some more bugs with saving and loading. Please see below.


zenith doesn't remember special activation state (if it should gather meteors or not) after save/load, likely there are other entities that don't remember their state across save/load. It would be good to check them all.

saving and loading doesn't work in multiplayer. It behaves like starting a new map and asks to pick commander. It would be great if you could resume multiplayer games. Ideally with a screen allowing players to join, and pick which player they will play as from the save.

saving and loading terraformed land is incorrect. Seems to create a hollow area sometimes in the middle of a narrow pyramid (eg. for one turret). So I had a Stardust turret on a small pyramid, and after load the pyramid was still there (maybe not as tall), and the turret was sunk into the ground in the middle of the pyramid creating a hollow pyramid.

saving and loading games with terraformed land seems to corrupt saves (it works sometimes, but other times it seems to corrupt saves and you start the map from the beginning when loading the corrupted save.

restoring terraformed land causes land to appear terraformed around edges of where land was terraformed, then restored. If you then try to restore this new line of terraformed land, it will be restored, but it will just create another line of terraformed land further out.
+0 / -0

CArankni
4 days ago
Other units such as the special top tier ones build from the last factory with cloaking such as the spider, flying plane engineer, etc also don't save their cloaking states saved. Someone needs to go through the code for all the units and buildings one by one and make sure all their settings are persisted. It's too much to individually find and report individual properties for each unit that aren't saving.

I think the issue I reported with buildings being inside raised terraformed terrain are likely at default ground level. Some buildings save and load correctly with their height value, other do not.

Hope all this helps.

Great game as usual, I would love for all these issues to be fixed to make the game even better.
+1 / -0

CArankni
37 hours ago
any update on this? I would love it if these were fixed as I use save/load a lot.

Thanks :)
+0 / -0



MYrankAdminHistidine
36 hours ago
(edited 35 hours ago)

I don't expect any of these to be fixed in the near future, unfortunately.

(Unit states could be done fairly quickly once someone gets around to them, but terraform is likely to be complicated, and MP saves may never make it in)
+0 / -0

CArankni
26 hours ago
They should be fixed as saving and loading is mostly there and a very popular feature, especially with more players coming in with the steam release.

I and many other use it all the time. It would alienate many players not to have save and load working. Plus with all the crashes, it's pretty much a requirement especially for the campaign that crashes frequently. With more players, more people will play the campaign as well.

In any case, it's an extremely important feature and it seems like it's almost there. I wouldn't think it would be hard to fix. Even the terraforming saves in some cases, so it seems to me like it might be an easy fix as it sometimes doesn't save.
+0 / -0

RUrankivand
26 hours ago
This should fix terraform issue. If not - report (once it's merged and released in the new version of ZK)
+0 / -0



AUrankAdminGoogleFrog
14 hours ago
The build with the fix is up, for feedback.
+0 / -0

CArankni
11 hours ago
Awesome, thanks guys.

Can someone please make a pass through all the units and buildings and make sure all their state data is saved/loaded that would be awesome too.

Also any chance of save/load in multiplayer? Most of the stuff seems to be there already. I read that you can rejoin games in progress. It would be great to have even a simple option to load a game and go to the game lobby where the teams and player slots are loaded from the save. Then when people join, they can decide which existing player slot to take over, then hit load/start game. I would really love this feature.

Can we have LAN or direct IP play as well? I love the online multiplayer but offline is really important to me.

Thanks for everything. I'm loving the game so far and the community and devs. Thanks for fixing the issues I am reporting.
+0 / -0



AUrankAdminGoogleFrog
10 hours ago
LAN-levels of latency may already be implemented. Test the results in steam coop.
+0 / -0

CArankni
9 hours ago
LAN-levels of latency? I'm asking for direct IP play preferably or at least LAN play. No fancy GUI needed, just a prompt for joining a host via IP and port. Also I don't like steam, I use the portable version.
+0 / -0


PLrankAdminSprung
8 hours ago
Direct IP play for the non-steam version isn't planned. We have fairly limited developer manpower and one of the reasons we use Steam is so that we don't have to reimplement the things they provide by ourselves.
+0 / -0

CArankni
5 hours ago
That's understandable, thought I would love to have that feature in the portable version. It should be easy to implement as the multiplayer is already working, it should essentially be just a host and port prompt.

How does steam do direct IP? I have never seen steam providing direct IP for anything.
+0 / -0