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Annoying auto repair mechanic

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HRrankMajo
15 days ago
Does anyone know what option, widget or something, causes constructors to avoid being stationary and inactive and begin to heal closest damaged unit in their sight range?
My cloaked units and hiding units keep de-cloaking and putting themselves in danger by rushing forward to heal damaged units and I have to baby sit every con that is anywhere near the front line lest they try to go and heal right next to the enemy or something.
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DEranksnoke
15 days ago
(edited 15 days ago)

theres a widget for this
hit ALT+F11 to see widget list and look for "auto repair" and "auto reclaim/heal/assist" under -Units- headline
maybe its active for you but should not?
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HRrankMajo
15 days ago
Neither is the cause, I've both disabled and enabled everything related to assisting and repairing but nothing helps, no setting configuration I manage to set in stops my cons and commander from being absolute retards and do stuff I didn't tell them.
I thought setting them on hold ground could work but even then they chase damaged units beyond their range and vision to go repair.
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AUrankAdminGoogleFrog
15 days ago
Send your Zero-K\LuaUI\Config folder, so we can have a look at what is enabled.
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FIrankVermind
15 days ago
Do you have the constructors set to patrol?
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HRrankMajo
14 days ago
https://mega.nz/#F!CgBGgKLY!3i8UHzHDc_VIqTBYb6I5Nw
Hope I did it right.
Current config regarding assists only has caretaker assist on as far as I can tell, turning it off or on doesn't do anything for commander or cons repairing on their own.
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