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about Limpet unit

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5 years ago
I like the "limpet" unity of the amph. but I would suggest to make it stealth as well as the "imp" cloaky unit.
In fact, however fast, it loses its ability to surprise and slow down the opponent, unless it is combined with an iris, which makes it less useful than it could be.
+3 / -0
5 years ago
I don't think you understand the main problem with Limpet.
Limpet cost: 180M
Snitch cost: 160M

Limpet damage: 150 real, 1501 slow
Snitch damage: 1201 real

Look at this. Limpet does approximately the same amount of slow damage for cost as Snitch does real damage.
With slow damage, at best, your enemy's units are slowed down by 50%. For a while.
With real damage, at best, you get a nice metal donation.
Sure Limpet has slightly more AoE and has enough HP to sustain one second of enemy fire rather then zero, but that really doesn't matter.

No matter how many utilty buffs you give it, it won't change that it's main stats are total garbage.
+3 / -0

5 years ago
Only balance change I'd push for on Limpet is to give it old submarine float toggle(Current subs also need this), since it's amph unit it's expected to fight hovers and ships, being a seafloor crawler makes it essentially useless against those 2 factories in naval warfare.

Otherwise it needs no other changes, it performs great and unlike mentioned Snitch does not chain explode, meaning you can do a very lethal, flea like bum rush, the slow damage practically cripples anything in range allowing for more Limpets from the rear to push in closer.

Speaking when they work as counters is best used against shieldballs that are defended against Snitches(w or w/o cloak), since they have enough HP to handle outlaws and wreak absolute havoc with their slow once they get inside Aspis shield range.

They also perform godly as transport bombs, they got both enough HP to handle little AA fire that misses the transport and hits them(unlike Snitch) and since they don't chain explode they're almost guaranteed to hit the target.

Limpets are pretty much the best jack-of-all-trades suicide unit in the game.
+0 / -0
In fact, CZrankpsaniac, I was using the imp with not the snitch. the problem is range. if he is killed first he can not bring the damage close to his units. the problem IS NOT how much damage is real or slow but if it can bring the damage to the enemy unit. That's why I was taking the example of the imp, because blocking and in this case slowing down allows the attack on those units: therefore, as the imp would be more effective because from a standstill it is completely stealth.
+0 / -0

5 years ago
limpet is actually op, it's just not used properly.
+0 / -0

5 years ago
Exactly, very few people use it at all, and even less use it properly.
As an ampb suicide unit it overperforms against other amph units with insane degree.
If it's a shallow water map then it overperforms against hover and ships too.

If you can get Limpet swarms going on a shallow-normal depth water map you've basically won the match.
+0 / -0

5 years ago
quote:
Limpet damage: 150 real, 1501 slow
Snitch damage: 1201 real

Look at this. Limpet does approximately the same amount of slow damage for cost as Snitch does real damage.
With slow damage, at best, your enemy's units are slowed down by 50%. For a while.


Snitch aka roach mostly slow enemy for all 100% if you play it correctly. Because debris or wreck cant moce.
+3 / -0

5 years ago
I thought limpet dealt 3k slow damage. Still,it has 30% bigger blast radius than snitch, 400HP instead of 60, and, most importantly, NO friendly fire, which means you can bring along multiple limpets with a large attack party and cripple the enemy defenders unless they spread out.

the units it sinergises best with are on different factories.
+1 / -0
ZK units in a nutshell:

quote:
total garbage


quote:
limpet is actually op
+2 / -0
I have always felt Limpet was better than it looked, but how much better I don't know.

quote:
give it old submarine float toggle

Something along these lines is not unlikely to happen at some point, at which point some other characteristics of the unit could be rebalanced.
+0 / -0

5 years ago
No need to rebalance if a float toggle is added, Limpet works great on all fronts except deep water maps where it's AoE can't reach the surface from the sea floor, with float it can now be targeted by all units instead of just anti-sub weaponry and can be used against ships and hovers.
+0 / -0