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Bloody Screen comes to Zero-K

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DErankTopkack
3 months ago
Suggestion: The screen slowly colours grey-metallic from the rim towards the center, indicating how much metal the player has in storage.
+6 / -0


DErankChesti
3 months ago
according to the mumble talk we had on mumble.springrts.com ....

idea was to have an indicator for metal excess

access metal -> screen gets filled with grey stuff how Topkack described



+2 / -0

USrankSteel_Blue
3 months ago
Sometimes I just excess metal looking around the map thinmking of a way I can have impact.
+0 / -0



RUrankFirepluk
3 months ago
So that lobsters would be even more motivated to spam storage in the corner... ^^
+2 / -0


ROrankSigero
3 months ago
we will name this feature impending doom,and when you reach 10k metal excess you get kicked from the game.
+4 / -0

AUrankSmokeDragon
3 months ago
but its auto shared so its good.. if a player is not using metal i can use it =P
+0 / -0

DErankTopkack
3 months ago
guys, I'm not talking about teamgames...
+1 / -0


CHrankAdminDeinFreund
3 months ago
I'm pretty much already using this. I put a metal bar in every corner of my screen that fills with grey when excessing.
+2 / -0

DErankAdminmojjj
3 months ago
this is so metal. is it a public wupget yet?
+3 / -0

ITrankOldGhostStalker
3 months ago
Why a visual wubget? Just make the game play a scratching sound that becomes louder and louder the more time you pass excessing...

extra tip: you can have the same sound build up with storages
+1 / -0



EErankAdminAnarchid
3 months ago
C&C games have this ticking sound for credits being gained or spent
+0 / -0

USrankShadowWolfTJC
3 months ago
One feature that my ADHD-filled self is sorely missing, that's present in all the other rts games that I've played in the past (including Command & Conquer, StarCraft, and Warzone 2100) are audible alerts, like these:

[Spoiler]

To my knowledge, only the sounds of my commander coming under attack, and the sound of a strategic nuclear launch, are easy enough to tell. All other audible warnings are absent, with only some having visual warnings, which just don't do enough to grab my attention. Even if it's having that text-to-speech program of yours doing double-duty, and reporting on what's happening like all the other rts games out there, I would very much appreciate the addition.

By the way, I think even Total Annihilation had audible sounds that play when one of your units come under attack, so what gives Zero-K?
+3 / -0



CArankAdminShadowfury333
3 months ago
Anarchid was working on that, and I did some test recordings for the voice, but nothing's come of it so far.
+2 / -0

DErankAdminmojjj
3 months ago
(edited 3 months ago)

CArankAdminShadowfury333 can you provide some of these speech samples? i want to try some filters, maybe you like them ;)
+0 / -0


ROrankSigero
3 months ago
Imagine spamming glaives at a rate of 5 per sec,UN UN UN UN UN UN U NU N NU NU NUN UN UNU NUN UN UN UNN UN NU NUN UN UN UN UN UN UN
UNIT READY
+7 / -0


PLrankAdminSprung
3 months ago
on hold
canceled
+3 / -0



EErankAdminAnarchid
3 months ago
MISSION FAILED
+0 / -0


DErankChesti
2 months ago
poor Admins
+0 / -0


USrank_Shaman
2 months ago
OUR NUCLEAR MISSILE IS READY, GENERAL.
+0 / -0



CArankAdminShadowfury333
2 months ago
DErankAdminmojjj: https://soundcloud.com/shadowfury333/zero-k-voice-test/s-pnrU0
+4 / -0
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