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Winter Mapmaking Contest

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EErankAdminAnarchid
41 days ago
(edited 2 days ago)

Many people have expressed boredom with the maps available for ZK, especially in matchmaker. And many of the maps that ZK is played on aren't really well designed for ZK. So, let's make more maps!

And to have some extra fun while makigng more maps, we're going to have this:

❄❄❄ WINTER MAP CONTEST ❄❄❄

Here's a picture to grab some attention maybe. There's more text after it, read that too.



The Rules

Make a map within one month from when this message is posted. This means you have until January 8th, inclusive.

The map should be designed primarily for 1v1, but if it supports teams and ffa, that's a bonus.

The map should have the maximum dimensions of 14x14. You can make non-square maps, but then the largest dimension should still be 14. Try to avoid very narrow maps.

Try to stay within approximately 40 mexes or less, valued around 2.0.

The map should be loosely winter themed. You can interpret this theme as much as you like. Maybe it's covered with snow and ice crystals; or maybe it's a scorching desert, but when winter comes, life isn't instantly cooked by the heat and there's some water and grass around. Feel free to handwave this in any ways you want.

Released maps will be rated and ranked by players. Only the players who have played at least one game on all of the submitted maps will count. Ratings will be only accepted after the submission deadline, no early votes.

I have pondered about having a jury or rating criteria, but ah, screw that. Maybe next time. Go wild, impress the audience!

The Prize

Quite aside from an event for testing the maps, the map that wins the contest will be featured in a ZK tournament following the conclusion of the map contest.

Additionally, it's possible it will eventually be used for matchmaker - but that's a tougher thing to promise, so i won't.

The Tech
If you're not new to Spring/ZK mapmaking, feel free to use anything you want or have used until then.

If you're new, it's a good time to learn! You can use these materials to get yourself started:
How To Make A Crappy Map For ZK In One Hour - the video should guide you through most of the process, and you're free to use any of the assets in provided complementary files.

Map Creation Manual on the wiki contains more in-depth and in-text documentation (i hate videos personally, so i'd start here myself. Because i hate videos.)

Simple Map Tutorial for Spring in general (also linked in the above manual!) also contains useful and easy-to-follow instructions. As well as even more links to deepen your knowledge.

You can ask for help on #zkmap in the lobby or on the same channel of the ZK discord.

The People
This is the participants list. It will be updated as people register up, and include their submissions when available.
FIranksprang
USrankPaulBellow
DErankManu12 (submission: Shifting Sands v1.5 )
FIrankTimo
ZArankmerck25
USrankOflameo
DErankmarfis and DErankSoDEX (submission: Snowy Mesa 0.43 )
AUrankAdminAquanim (submission: Rogues River vBETA3 )

The Votes
Shifting Sands :
Snowy Mesa : ❄❄
Rogues River :
+13 / -0


JPrankgajop
41 days ago
Lovely!

Are there any restrictions regarding what assets can be used (ground textures, units/features, music, etc.)?
+0 / -0



EErankAdminAnarchid
41 days ago
No, do anything. Maybe if this works out well, the next one could have more rigid guidelines and requirements. I'm keeping this one freeform; go wild.
+0 / -0


FIranksprang
41 days ago
(edited 41 days ago)

Note: Avoid making your map blindingly bright. That is the #1 pitfall of snow maps (quite fittingly though).

You can do this by either adjusting the map texture brightness in an image editor, or adjusting the sun brightness parameters in mapinfo.

Also, imma in! Thanks for hosting Anarchid, this is a good concept.
+3 / -0

USrankPaulBellow
41 days ago
I'm gonna throw my hat... er, map... into the ring.

Excited to see what comes out of this!
+3 / -0

DErankManu12
41 days ago
Who would have expected this i will make a map for this contest too
(or submit my super winter wonderland Shifting Sands )
+4 / -0

SErankZnack
41 days ago
I tried to make maps but I quickly realized that we have a large amount of good maps and its more or less wasting time for me making a map. <- My opion.

I have a problem where I somehow always tries to make maps in favor of jumpy fac. (One of my favorite facs) This tends to make them hilly and large water barriers in a wierd way. There are plenty of maps in this shapes.

I realy like the idea of map creating contest. I guess the theme right now is winter :)

Also is the autoinstaller fixed? making it easier for people too start making maps.

+0 / -0


FIrankTimo
41 days ago
I would like to participate too!
+3 / -0

ZArankmerck25
40 days ago
I'll try too, maybe won't finish it tho. :p
+3 / -0


USrankOflameo
39 days ago
(edited 39 days ago)

I hope peek dies down soon. I want to enter this contest.

EDIT: Count this as a registration.
+3 / -0

DErankManu12
31 days ago
quote:
Maybe it's covered with snow and ice crystals; or maybe it's a scorching desert, but when winter comes, life isn't instantly cooked by the heat and there's some water and grass around. Feel free to handwave this in any ways you want.


And i did!
I submit my map Shifting Sands v1.3 (as long as there are no major bugs which i didnt notice)

https://zero-k.info/Maps/Detail/57595

I am thinking about making a real winter map if i somehow find some time to do so again. Feel free to open a forum post with map ideas, i will discuss them with you and if something has taken my interest i will promise to dedicate an appropriate amount of time in making that map.


+2 / -0



EErankAdminAnarchid
30 days ago
(edited 30 days ago)

Aaaand DErankManu12 takes the lead! :D

There are some ideas i can drop off right here; i have too many ideas for myself anyway.

1) Tangled Isthmus, but significantly larger (longer rush distance), and with all mexes accessible via fords (depth -6..-8, so ground units can move) and with flat islands on the sides. Generally Tangled is a "split personality" map with hard lanes; i imagine it redone as a properly mixed, non-cheese map.

2) Same treatment applied to Finn's Revenge. Connect islands with fords, bring them closer, make the beach crossings in the middle ship-pathable (-6 again), add a few extra paths for ground units, make sure the beaches are all hover-pathable. Maybe add some spider cliffs. Maybe make much of the middle lake shallow.

3) USrankAdminJasper suggests remaking Arctic Pass. It's a very cliffy sea map, which could be interesting if. Guess what. The cliffs were connected via shallows, making it a sea vs spiders map.

4) More Wesnoth maps!
Thornford is secretly a reimagining of Wesnoth's map called Isar's Cross. There's more where it came from!

[Spoiler]
+3 / -0


USrankOflameo
30 days ago
Wesnoth doesn't have the benefit of factory switching like Zero-K which makes the game harder to balance and makes it get stale faster.

I am familiar enough with both to port a Wesnoth map.
+1 / -0

DErankManu12
30 days ago
quote:
USrankAdminJasper suggests remaking Arctic Crossing.

I cant seem to find this map so i cannot comment on this one.
About the other already existing Zero-K maps, y maybe i will remake them when i have some spare time and dont want to make a whole new map again.


quote:
This may require some understanding of the maps and wesnoth itself, and a lot of actual thinking. You can't even really directly port them, at most you can use them as inspirations - you can see how much Thornford is really different from Isar! - but here are more Wesnoth maps which i would consider reimagining for ZK:


Well you got a lucky find then, guess who already played like 300h+ in Westnoth when i was 6 years younger :D

And.... well now i got a problem i kinda like all of the posted Westnoth maps and already have some ideas how to make them... (rip freetime around christmas inc.?) the only thing i am not to sure about is the spring mapsize i should use for every of the posted maps.

I can see them as 1v1-4v4 maps (10x8-12x12 which might result in some mapfeatures dieing due to pathing fixes etc.) and i can even see them as larger 4v4-8v8 maps (12x12-18x14), might need a request from you guys since this should not be a map to just resemble the westnoth idea but a map which is actually fun to play.
+1 / -0



EErankAdminAnarchid
30 days ago
quote:
I cant seem to find this map so i cannot comment on this one.

Sorry, it wasn't a Crossing, it was Arctic Pass.

quote:
And.... well now i got a problem i kinda like all of the posted Westnoth maps and already have some ideas how to make them... (rip freetime around christmas inc.?) the only thing i am not to sure about is the spring mapsize i should use for every of the posted maps.

I would say do 14x14. Wesnoth terrains tend to be very high-frequency, and to take lots of space in ZK in my experience. If you feel that you're at risk of the map becoming very spammy, just lower the mex content.

If both you and USrankOflameo make wesnoth maps, you should coordinate (in private perhaps) as to who picks what ;)


+0 / -0


USrank_Shaman
22 days ago
(edited 22 days ago)

Bumping this to front page for more visibility.

The tournament featuring these maps will be on the 19th of January. It will be a 3v3 tournament.
+4 / -0


DErankChesti
21 days ago
please stop due to less snow last years. :-)
+0 / -0

DErankmarfis
19 days ago
SoDEX and I have created a contest entry! We present to you Snowy Mesa - a work of art by two dirtbags: https://springfiles.com/spring/spring-maps/snowy-mesa
+4 / -0

USrankAdminJasper
19 days ago
(edited 19 days ago)

Nice map DErankmarfis I posted my thoughts. http://zero-k.info/Maps/Detail/57601
+0 / -0


USrankOflameo
16 days ago
I think a map like Weldyn Channel looks like it would be Zero-K compatible without a complete overhaul.
+0 / -0
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