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Hacksaw is useless and u know it!

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Firepluk
Can't even protect com vs raven rush, raven almost always will drop bomb before being killed!
So what is the purpose of this shitty turret with tiny range if it can't even stop a single fucking raven

#raeg
+4 / -0
2 Hacksaws = 1 dead Lihi

also

1 Hacksaw = 1 guaranteed raven kill (they can get away from Razor)
+0 / -0
Multiplayer B687710 4 on Downpour 1.1
+0 / -0


5 years ago
EErankAdminAnarchid: Yes, if you only have to defend one tiny place where literally all your units are I guess Hacksaw can be useful then. But that's an exceptionally rare situation.

@Schneeeule: Did you know a Likho has greater range than a Hacksaw? A Likho player can still hit things within the Hacksaw's supposed protected area without being hit back thanks to this.

And people don't normally run straight at Hacksaws with Ravens unless they're going to kill something very valuable right next to it. Sure, they'll now actually take attrition while blowing up your Fusion plant or commander, but 1000m vs 300m seems like a good trade.
+3 / -0
thats why u add shields... or u want whatever u protect with hacksaws to be tac nuked?
+0 / -0

5 years ago
For better AA combine it with Faraday. Hacksaw becomes deadlier when bombers are frozen in the air.
+0 / -0

5 years ago
umm no it does not get any deadlier. Maybe lotus does.
+0 / -0


5 years ago
Faraday is a better AA. Similar range, very tough, great AoE, will guarantee at least one kill provided there's something that can shoot nearby.
+3 / -0

5 years ago
I believe theres been a rapid fire laser replacement in the works for a while?
+0 / -0
5 years ago
3 faradays kill a krow :^)
+0 / -0
Multiplayer B684805 4 on Lava Highground 2.11 was a game I would've lost without Faraday AA. You'd think that the Hacksaw would be more efficient at defending a single singu against air.
+0 / -0

5 years ago
Building who only can used theoretically in game start to prevent rushes and still it fails in most cases. In mid and late game this building is absolutely useless. Chainsaw and screamer outperforms it totally as anti bomber.
I think that screamer should be buffed even more and its price should be larger and put in Large weapon section to be like ultimate anti air building. While hacksaw should be given large range (bit less then chainsaw). Then i could be used vs bombers. IMHO there is too large gap between screamer and other aa in anti bomber role. Only hacksaw could fulfill it.
+1 / -0
Firepluk
5 years ago
A bit better, but still pretty useless vs ravens. Ravens have very high chance to drop bomb right on ur com head just moment before being killed.

Can this -reliably- kill ravens in range -before- they drop any payload?
It's static and low HP... can ask at least to protect com in vicinity vs a single damn raven, right?
+0 / -0


5 years ago
Stat comparison between different AA turrets:

Hacksaw
[Spoiler]

Razor
[Spoiler]

Thresher
[Spoiler]

Chainsaw
[Spoiler]

Artemis
[Spoiler]

The way I counted the coverage was pii*Range^2/1000 to get more readable numbers, otherwise the numbers would be 1000 times larger, but that is not important, what is important however, is that when range doubles, the coverage gets 4 times larger in comparison.

Time for some stat analysis:
Hacksaw: relies on high alpha damage, after which it is vulnerable for further attacks, but is at least able to make cost against two swifts or one raven. Low coverage and health means that it performs badly on frontline due to constant danger of enemy ground attacks and lack of necessary reach on possible advancing friendly forces. Still the missiles are able to chase and take down an plane that enters only briefly in its range.

Razor:Out of all the AA turrets, Razor is clearly the one that is most suitable for frontlines, since it has great range and its armored form lets it survive decently even ground forces assaulting it in comparison to other AAs, that can easily get destroyed by artillery and other means of destruction.

Thresher: Has worse range than Razor but slightly better DPS per metal. Is also be able to hit multiple targets thanks to its 64AoE. Has same health as Razor, but lacks the armored form which makes it much more vulnerable in comparison despite being more expensive.

Chainsaw: Large range and great coverage, but weak health and low DPS per metal. However, with the cost of single Chainsaw, one could buy 3 razors which would result in coverage of 10054 (9426 with just 3 Razors) for twice the DPS per metal cost. Still has the advantage of being positioned so far in the back that enemy artillery will barely reach it, but is extremely vulnerable once reached by enemy forces.

Artemis: This one is really tricky unit. While it possesses the greatest DPS and range out of all the AA turrets, it will take really long time to pay itself back by taking out enemy air units. Due to its rockets costing 80metal, it will need to take out 11 ravens or 35 Swifts to make its cost. With time investment alone to manufacture those rockets, it will take long before Artemis will be able to pay itself back, and against cheap fliers such as drones, Artemis may even bleed metal since the enemy it took down doesn't even make up the cost of the rocket. Against more specialized targets such as Krow or Likho it will pay itself quickly, but I suppose players tend to avoid throwing heavier air units at Artemis anyway.

Conclusion: Overall I would say that Razor, Thresher and Hacksaw are clearly the most effective AAs with Razor clearly in the lead thanks to its decent coverage, damage per metal and outstanding survivality while Thresher is better options when enemy ground units and artillery aren't such a threat and Hacksaw is able to make cost as long as it gets its hands on enemy aircraft.

Chainsaw is clearly popular option as AA, but effectively it could be replaced with spread out Razors for similar or even better effect other than the fact that they will need to be closer to enemy frontlines.
+0 / -0

5 years ago
I don't think you've taken into account that Razors will happily shoot at thin air due to radar wobble unless there is visual on the aircraft (you notice this particularly with loitering nimbus just outside visual which due to their range, they often are). Chainsaw hits anything in range (except afterburning swift of course).
+3 / -0


5 years ago
true, the situation is plenty different against longer range aircraft, mostly gunships due to them not needing to go to bomb drop range unlike Ravens. Of course the line of sight problem can be easily fixed by having some scouts give actual visual aid rather than just radar, but that is also another investment and hard to pull off in frontline where friendly and enemy troops constantly move back and forth.
+0 / -0