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balance is forever a chore

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the reason a games balance patches can never end

1. perhaps unit imbalance gets found and perfected over time slowly unearthing the best units and the risky units

2. perhaps developers become reluctant to change units only to have to revert it later

3. is it better to buff or nerf units

4.?

5. maybe these are always better then these:
.krow rush > newtons + quake missiles rush

if only quake missile affected huge area

if only newton gun also slowed units its hitting


then they could keep the cost.
but newton could defend themselves better and quake could make cost vs terra

edit: .. buffing quake means buffing bertha =/

hmmm umm thats not good
+1 / -0
USranknop
4 years ago
David Sirlin has good free literature on structured approach to game balance. http://www.sirlin.net/articles/game-balance-and-yomi
+2 / -0


4 years ago
Continual balance changes keep an RTS alive for long term players. Meta changes prevent stagnation.
+1 / -0

4 years ago
ROrankForever is a balance-chore?
+3 / -0

4 years ago
he kinda is, always whines about nerfs to the OP crap he abuses
+0 / -0

4 years ago
Personally I'd take the approach of small, incremental steps to balance.

The best weapon imho is changing the metal cost of units either up or down until they hit their ideal spot.

TBH, ZK is already pretty balanced. There are very few units that are "OMG how do I beat this" and most OP stuff has simple and direct counters. It's a matter of becoming experienced enough to immediately know what the counter to a unit is and making it fast enough. I can think of quite a few RTS games where one could spam an OP unit and almost only play that unit to victory. You can't do that in Zk.
+0 / -0
4 years ago
this topic will soon turn into a leveler side-arm variant
+0 / -0

4 years ago
I'm just waiting for the nevercoming day of when Commanders will be relevant again.
+4 / -0