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New Zero-k Tactics- New Djin Strategies

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You don't have to make A sidearm just shooting from it's eyes to make coding faster ;D. the color of the ray doesn't have to pink but the color any color you guys think fits teleportation can work.



The radius is optional I say it can be bigger than an iris or the same of a radar post. or no radius to make things more practical. I reccommend morphing the units from 450 to 750 metal so it can reach longer distance. adapt health so it can be destroyed easy and build fast to use many or higher hp to last longer in combat.



You can add iris or aegis with it, mix it up. it can be an early game offensive tool, mid-level offensive strategy , or an end game solution. just like the iris it can be build by ever player not depending of factories. You can add more tactics with athenas-djinns
, iris-djinn, ball of death-djinn, or escape death commander-djinn whichever u can think of.



Used in real time battle you can hide your djinn's link them up or pay morph price of 750 to transport into long distances. you use iris and when your enemy units pass by you teleport them to your base defense or your enemies defenses . Put your enemies against each other. Make an army of snitches and teleport them fast to your enemies defenses or bypass their defenses and hit their zenith it's win/win strategy.
+1 / -0

4 years ago
I am fine with your new Djinn design as long as it stays the same price, but it gets a building that it morph into and back from.
+0 / -0
to make it fair it should cost the same as iris. and morphs just like iris. u can build it's head in one place and morph to have legs. two prices 400 and morphed with legs 600
+0 / -0

4 years ago
It is better than an Iris. 400 is 20 metal cheaper than Cornea. No way that is fair. Teleportation doesn't even cost energy like area cloak does.
+2 / -0

4 years ago
+ loading screen wall paper

Moleculeman should redraw all loading screen pics
+4 / -0
what :O no too much work -_- ,thank u ;D but making cartoons. i'm but humble artist ;D. but i have good idea for zero-k i'll later talk to google ;D.
+0 / -0
4 years ago
balance the tactic not only will metal be an issue but timer put a timer on each djinn that it can transport 8 units every 30 secs and recover to repeat it. so it's not too easy. make them vulnerable low health so they can be destroyed and u'll have balance game ;D.
+0 / -0