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superweapons and hub fac

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15 days ago
yet another match with 22 players in a wellcome team. but hadn't voted for a max of 5vs5 players for room? what fun is playing 10 against 10 while someone starts from 1 min to build bertha or detri? where is the strategy? should a player condition the other nine? if you fail or want to limit the number of players for room then you should limit the use of the fac hub and superweapon to force players to play with units instead of star wars, apart from classic matches up to 5 vs 5 all the others would be better by default without superweapon or hub factory to concentrate on the strategic aspect (which is the most fun).
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14 days ago
I think we established a while ago that a large proportion (and yes, too many in my view) of the player base want to play lobster pots rather than small teams. Reasons vary. For some part of it might be the elevated likelihood of seeing end game toys in play. Perhaps others lack confidence and want to disappear in the crowd. Still others may have the unhealthy attitude that in a large game they can always blame someone else when they lose and thereby validate rather than challenge their own mediocrity. Some may genuinely prefer the crowded field where they only have their little piece of the map to worry about. A few might enjoy honing tactics like bertha and nuke rushing that are only really possible in the lobster pot.

Balancing the big picture and the little picture might be fun for you and me, but it doesn't suit everyone.

I would like them to indulge my preference for small games as often as I indulge their preference for big ones and to be honest consider the continued lack of adventurousness in so much of the player base a little selfish ("play my lobsterpot or don't play at all! lalalalalalalalala!), but I can't force them to play the games I like, only try to persuade them.

At least by opting for air quite a lot, I can partially indulge my desire to exert influence over the whole battlefield and so impact the big picture. It'd be nice if the rest of the team were better at stopping the opposition entrenching front line AA though. I'll give you the owls to do it, give something back please!
+2 / -0
too long i don't understand(nah i undertand) just needed to point that out. maybe their can be modes in game with timer for superweapon or detri.
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"someone starts from 1 min to build bertha"

bertha are hard to counter sadly.. walls is only way.. cost of walls across map will reach cost of bertha

if bertha cost energy or metal to fire it would offset its costs vs shield. shield uses energy to block bertha i think.. so your loosing eco and micro if they make a bertha at all.
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14 days ago
What happened to clicking the small teams button after the game? Does that work at all, I have never seen it used.
+1 / -0
hmm no one seems to use, their lazy ;D. (sorry forgot to add the no).
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14 days ago
I've seen small teams used a few times (and have used it myself). Though the teams sometimes get imbalanced...

I normally play lobster due to the lower stress levels in not being responsible for victory/defeat and only having to focus on one thing so I don't normally go for small teams.

Objectively, small team games are higher quality though.
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14 days ago
I click it most times. Many of those times I'm the only one.
+1 / -0
adapt

work with them or ignore them. find a way
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13 days ago
GBrankthe_green_squig, I think you're off topic. you point out a game you played yesterday where one of your mate teams started building nuke after only 3 min without echo (as instead would firepluk or others). Result? you lose. Your team has built 3 fusion against 2 singu of the opponents. So the problem is not psychological but real http://zero-k.info/Battles/Detail/743664?

AUrankAdminGoogleFrog, in the previous game indicated there were 32/32 players the room was full. in this they were 26/32 http://zero-k.info/Battles/Detail/743664 ?.
In the other rooms there was hardly anyone.
This entails a row to play in the main room that goes from a time of about 20 to 40 minutes. For my taste I prefer a room of 5 vs 5 or 7vs 7 players that seems to me more playable, and in this way there would be at least 3 rooms to play even without putting any limit to the superweapon fac.
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13 days ago
I suppose I was a bit, but even so, I doubt excluding strider hub and superweapons would make lobsterpots any better.

You'll get porc lines and artillery (except Merlin because we have no hub). All the time. Forever. How would you even end the game? There would not be strategy, just trench warfare.
+1 / -0
13 days ago
disable porc also would this get you super long mid game push and pull clusterfuck games?
+1 / -0