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Bug: blur

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4 years ago
So I tried to play game today and I met this:



Any idea what happened? I'll try updating GPU drivers as usual with visual glitch but I don't think it's the issue here.
+0 / -0
the pic is clear as day.. must just be your eyes

1. is it just this map
2. is it just that zoom
3 is it also in windowed mode/fullscreen/borderless
4 is it affecting all graphics preset settings options.. eg. medium/low/compatible
5. what changed since it was last working? windows update? zerok update?
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4 years ago
someone who knows about depth of field stuff get in here
+0 / -0
yeah this is the depth of field widget. Originally I wrote it but shadowfury now maintains it and is apparently working on fixing it. You'll just have to disable the effect until then.

EDIT: also lol that it blurs freaking unit icons. :|
+2 / -0


4 years ago
The game is trying to censor what's happening in top left corner.
+3 / -0

4 years ago
Fixed in next release https://github.com/ZeroK-RTS/Zero-K/commit/3131138982d0caab6b62483f7001aaf3ad8e2fb6

quote:
also lol that it blurs freaking unit icons. :|

Why wouldn't it? They are in-world. Arguably it harms visibility but then this is the entirety of what the widget does.

Sounds like something that could be configurable though.
+1 / -0

4 years ago
The widget takes the screen as input and returns a new screen as output. Basically what this means is that it's applying the blur after the icons are drawn. If you're using icons to be able to get a strategic overview and see units that are too far away to see normally then this is counterproductive and harmful. Icons aren't even part of the world so it looks stupid, too. 100% graphical fail.
+0 / -0

4 years ago
quote:
Icons aren't even part of the world

They aren't "physically" present but they are in-world in the sense that they are pinned to some in-world place with 3D coordinates and are at some measurable distance from the camera, unlike e.g. resource bars.

What about eco grid circles? Would you have a sharp circle (since it is also just an UI effect, not physically in-world) produced by a blurred Solar?
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4 years ago
Meh.. I guess I see your point. I don't even play with unit icons. They're annoying and I'm not blind.
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4 years ago
quote:
I don't even play with unit icons.


i do play almost only with icons.
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Yeah, I noticed this last week before I started streaming. The bug was due to an engine change affecting a Lua command I was using, but I had an alternate method of doing the same thing without the use of that command, so the fix will be in the next release.

And yeah, unit icons, metal icons/text, ETA text, etc. are all drawn in the DrawWorld pass instead of the DrawScreen/DrawScreenEffects pass, which would make more sense. Besides avoiding wonkiness with post processing shaders, drawing text on a DrawScreen* pass would also resolve the issue with pixelation when zoomed in, but I think it's partly an aesthetic decision at this point.
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It broke because you tore up my shader and replaced the conversion to worldspace coords with something dumb. You also apparently broke linear sampling on the downscaled textures which is why "low quality" mode looks like complete garbage while "high quality" mode eats all your RAM and GPU power for no justifiable gain. I mean, the decision to make the blur scale and focus customizable and whatnot is fine, but the implementation really irritates me.

EDIT: meh I guess the change was required for things closer to the camera to be blurred meaningfully, but that's an effect you'll never even see outside of gimmicky staged screenshots. Nobody zooms their camera up units' butts in this game, and more often are zoomed out so far they play entirely by icons.
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4 years ago
hey i do.
i could stare all day at those lewd solars.
+0 / -0