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TIL: there's sound for cloak/decloak

6 posts, 241 views
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4 years ago
It's so quiet that you have to be super zoomed in to hear it. Maybe let's turn it up a notch?
+0 / -0

4 years ago
make it global so I can cloak and uncloak something at all times like a conjurer or a group of conjurers as a form of psychological warfare.
+1 / -0
4 years ago
Less sound spam please, scythe and tremor is already painful.
+0 / -0


4 years ago
Cerberus / death boat's projectiles could be a tiny bit quieter.

Also, does "Unit response sound" slider work yet?
+0 / -0
4 years ago
On the subject of sound, the scythe sound effect is almost impossible to figure out where its coming from. When playing air it takes so long to find them after hearing the sound that normally the thing they are attacking is already dead.
+2 / -0
for this reason ^ you should always mark your com ~` when its getting made into salad

air has saved everybody so many times i actually feel sorry for air with all the pressure they have to protect everybody
+0 / -0