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Title: MM 1363: 1v1, Rank Singularity
Host: Nobody
Game version: Zero-K v1.8.10.0
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 975734
Started: 3 years ago
Duration: 12 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 66.5%

GBrankPRO_rANDY
Team 2
Chance of victory: 33.5%

RUrankizirayd
Spectators
AUrankAdminAquanim
USrankShapeshifters

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3 years ago
On this map, hover con are not able to drive up a mountain when shield cons are.
Randy got good energy for 770 metal, with the commander killed.

+0 / -0


3 years ago
This is intentional. If you go rovers, tanks or hovers, use your commander or cons to build on the edge of the wall to get wind.

Also, these factories are great for direct assaults on this low-metal map where it's hard to fully fortify a position. There needs to be a tradeoff, and that's the ramps.
+0 / -0


3 years ago
Also please consider that Randy can't use the water to raid the middle base, but you can, in this fight.
+1 / -0

3 years ago
Can Com become submerged as he moves into the central water? I assumed (incorrectly?) he would be able to retreat into it as I moved him around the center. Not a complaint just easier to ask for future than go test :P
+0 / -0


3 years ago
Yeah that sounds reasonable, will add it to the list for when I get back on it.
+0 / -0


3 years ago
What size is enough for a commander to be submerged?
Is it different for different commanders?
Does the commorph make the hitvolume larger so it varies depending on level too?
Does the different commander chassis have different sizes?
Does the weapon emit point vary between the different chassis and levels of upgrade?
+0 / -0


3 years ago
I think the map would be more interesting if vehicles could access the tall walls. The long climb would still make them extra vulnerable because of higher sensitivity of their speeds to the slopes, but i really dislike how it's always Pyro that goes up.
+0 / -0


3 years ago
The thing is EErankAdminAnarchid, they are more than just pyro ramps. Spiders benefit. Even glaives/bandits can be of some use up there. Hovers, amph, whatever else you like also use that terrain to go around the back irrespective of who can climb it, I guess.

The thought process was that because vehicles benefit from flatlands so much, choosing them should be a valid option to pull off direct forwards assaults (barring being against shieldbots). To give them ramp access too just felt a bit unfair on everything else.

Does knowing that thought process help or can you give me a good argument as to why veh/hover/tanks should have full access to the terrain?
+0 / -0
quote:
Hovers, amph, whatever else you like also use that terrain to go around the back irrespective of who can climb it, I guess.

But i don't like hover and archer. :P

quote:
Does knowing that thought process help or can you give me a good argument as to why veh/hover/tanks should have full access to the terrain?

Generally i don't feel like the existence of flatlands on this particular map gives for example Rover much of an advantage over, say, Cloak, especially given the obstacle ratio.

The enemy getting to polish that with unraidable high-efficiency energy economy just feels unfair.

I think you will observe that in the frequency of factory picks and wins once there's enough data.
+1 / -0
My take would be that, as a vehicle factory, being entirely unable to clean up a small group of skirms or lotus or whatever poking at your back mex with a far larger vehicle force seems kind of unfun. I don't know how much of an effect it would actually have on winrates though.
+0 / -0


3 years ago
I'd say hover suffers the most, but rover can badger with impunity in that scenario, and emissary can also shoot without danger.

So in this theoretical version of the map where vehicles can get up on the ledge, terraforming would become a more commonly available tactic too.

Are you definitely sure it's what you want?
+0 / -0

3 years ago
I don't know that I personally feel that strongly about it one way or another.
+0 / -0


3 years ago
quote:
So in this theoretical version of the map where vehicles can get up on the ledge, terraforming would become a more commonly available tactic too.

I think it would be only marginally so. You can already terraform the ledge to eliminate e.g. Glaive risk, but noone does it.
+0 / -0


3 years ago
Alright. V2 it is.
+0 / -0