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Zero-k unit suggestions

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3 years ago
Here are some suggestions that I want to give:
Amphbots:
Archers have really become strong now and Scallops are very rarely used. Thus, I propose to make Archer's weapon sea-only and Scallop's weapon land-only. So Archer becomes a sea riot and Scallops become land riot. Make Scallops land weapon stronger. It should be able to defeat lighter riots like reaver and redback on a fair fight.

Some other suggestions I like to give:
- Nerf Ultimatum. Increase its reload time.
- Buff ravager. Perhaps increase its health to 2100? Then it wouldn't get one shot by Likhos.

Please consider these suggestions.
+0 / -0


3 years ago
quote:
Make Scallops land weapon stronger. It should be able to defeat lighter riots like reaver and redback on a fair fight.


Beating Reaver is a fair ask, with a 60 cost difference between the units. Beating redback, who has no AoE, is unreasonable.
+1 / -0


3 years ago
Scallop is fairly slow and niche. Beating more things sounds ok.
+1 / -0