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Title: MM 853: 1v1, Rank Singularity
Host: Nobody
Game version: Zero-K v1.9.3.1
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1082455
Started: 3 years ago
Duration: 12 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 48%

RUrankizirayd
Team 2
Chance of victory: 52%

THrankPootis
Spectators
ATrankATOSTIC
CNrankNT
CArankWebFreaK
DErankbloa

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3 years ago
+0 / -0
I used to teach myself to always use an attack in move, now it looks like I need to disaccustom myself to do it
+0 / -0
3 years ago
I knew that if I kill the enemy commander, then his dominant army will attack my base, and I knew that this attack should drown and the enemy would not succeed. The enemy attacked, but in general, it was just feed units. I received 1 unit and gave him a movement command so that he would kill another unit, this should have happened, but instead he began to shoot at my own plant, it seems that you are doing everything right, but no, today I had to suck
+0 / -0
At first glance this looks an awful lot like https://github.com/ZeroK-RTS/Zero-K/issues/4200 , but that issue seems specific with [cannon] weapons, scorcher is [lasercannon]. I think the screenshot you have is not the whole picture, some projectiles cleared past the factory(admitedly it looks like less than 50% passed the factory). I think this is most related to the slight inacuracy of scorcher, and some fuzzy elmo rounding errors. For these straight shooting weapons isn't there a way to take into account the inaccuracy of the weapon when detecting a clear line of fire?
+1 / -0