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Radar dots improvment idea

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2 years ago
I generally play with radar dots only, but there are some information that is not present when using radar dots.
Is there a way to add info to the radar dots? Unit facing and turret direction would be a nice improvement. Something like a triangle on the edge of the icon. Think clock hands, but don't block the icon its self. Health and reload time would also be nice.
+3 / -0

2 years ago
quote:
there are some information that is not present when using radar dots.


I like the idea, but isn't this kind of the point? I mean, radar isn't supposed to give you as much/more information then if you were actually seeing the units, unless it was really expensive and advanced, like if there was like a Super Technologically Advanced Radar (Hey look it could be called a STAR) or something so that you could see all that info, just because I think the current Radar is really cheap for that, and the Advanced Radar is also cheap, and it already has a super long range for it's cost (and I don't think anyone wants them to be more expensive).

Maybe someone (or me once I learn how) could make a mod for that, to test it out.

Honestly my favorite improvement idea that someone said they were working on at some point (I don't remember who, and I can't find the forum link), was double-colored unit symbols (or whatever you call them), so in giant team games, you don't have colors that are ridiculously close to each other, it would give you a wider range of colors, that would be useful.
+2 / -0
2 years ago
Radar doesn’t reveal type, but radar dots show type once they are in view. I am not saying that radar should revile any new info, just their radar dots, if they have been in visual.
+1 / -0


2 years ago
I think the original post confuses unit icons and radar dots.
+3 / -0


2 years ago
There is a WIP widget that could possibly be modified to do this. A lot of the work would be in making all the information not look like a mess.
+0 / -0
2 years ago
I looked at the code, and not sure what WIP widget you are referring to. Where should I look for it?
+0 / -0


2 years ago
It probably isn't in the ZK repository. Someone was working on replacing radar dots with lua. I don't know who off the top of my head.
+0 / -0

2 years ago
https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaUI/Widgets/gui_icontransition.lua probably.
+0 / -0


2 years ago
quote:
https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaUI/Widgets/gui_icontransition.lua probably.

Pretty sure it's about the esainane thing, but i can't find it on his fork, or even screenshots on discord that i remember existing. Ask he!
+0 / -0
2 years ago
What might be most useful is to distinguish unfinished nanoframes. Often have I seen that players who play zoomed out withdraw their units from unfinished defenses. As this is a binary information, it should be much easier to make it look good than the more advanced directions or health bars.
+0 / -0
2 years ago
I agree nanoframe is a good status to show. It can make a big difference in determining to attack the llt with a small group of raid units. Other status effects to show is cloaked, under water/partially underwater(not really as important). There is a widget that shows priority, but would be better to include that as well. Now to show this info while "not look like a mess."

This is what I am thinking:

Facing and turret direction can be as easy as a small square and small triangle at at the edge of the unit icon at the indicated angle.

If the status effects are big enough to be identified by an icon, they are probably going to be too messy, so colored dots are probably the way to go. show these centered at (.5, .25), so top half of icon.

Health and action recharge bars
stacked and centered at (.5, .75), so top half of icon.
I could probably merge health, construction, stun, and slow into 1 bar, but I would need to experiment with slow and stun.
action/d-gun/jump recharge would be helpful for both your units and enemy units.
+1 / -0