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Lag due low fps in Modded maps/mods

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the following maps/mods are often extremely laggy (ping extremely high for all players), in the past this was not the case:

> Zero Wars
> Mini_SuperSpeedMetal_Wide

Is there any reason for this ? DErankHeldenstein said that in Zero Wars there was something in the console with Mexxes?
+1 / -0

2 years ago
when lua in Spring produces errors it has to relay these error messages to everyone. This way, everyone sees everyone else's error messages.

When a mod is causing spring to spam thousands of errors per second, these errors all need to be sent (via a large string) to all other players in the room. The error spam can be so massive sync checksums, commands etc. can't get through. The game grinds to a halt, and because error messages are never dropped the lag just accumulates.
+1 / -0
2 years ago
I noticed this issue on superspeedmetalwide and trololo v2 when I accidentally left debug console open I was getting lua error message spam. unit ward fire and metal spot placer gadgets iirc.

These should be in your infolog.txt after you play.
+1 / -0

2 years ago
quote:
and because error messages are never dropped the lag just accumulates.


Sounds like it wouldn't be too hard to fix.
+1 / -0