I don't think I'm super alone in feeling that chickens are a bit inbalanced. I've played... maybe 20-50 or so games over my time in zk? so, maybe not a whole lot but this always felt pretty strongly
Chickens feel pretty balancced, up to about lobbers. maybe some games swap the order pidgeons and spikers come but it always felt pretty balanced, if not a bit slow.
The part I'm kinda eh about is after lobbers. it always felt like after you survive lobbers and cockatrices the only real threats left are blobbers. Dodos and blimpies can maybe sometimes snipe a funnel but other than that it's just all about cerb/aegis vs blobbers. DDMs really just shut down all the non arty ground chix, even tiamats die to a few DDMs, while blobbers require serious investment in aegis and cerb to fight. Always felt like they needed to be buffed by to at least 2-5x the heath
Idk, it just kinda feels like the diffcaulty of chix is determined solely by the amount of blobbers the chix gods give you. Maybe we should also make waves more varied with up to 4-5 chix types in the end game
Maybe I'm all wrong. I did just watch a bunch of players roll 2 waves of blobbers and just die
Just my 2c