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Title: 1v1: All welcome!
Host: CZrankElerium
Game version: Zero-K v1.2.4.3
Engine version: 91.0
Battle ID: 248166
Started: 10 years ago
Duration: 41 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 52.1%

RUrankYogzototh
Team 2
Chance of victory: 47.9%

RUrankkmar

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10 years ago
I expected this to be a fast game of me losing as hard as possible... why did it have to drag long enough for 5 felon balls to succome to leveler spam? why did athenas produce the strongest turning points in the game? why did i reach a point of "... what can i build... BB? sure, why not"?
+5 / -0


10 years ago
I'm sure, and GBrankTheSponge will probably support me in that

Because domi?
+2 / -0
10 years ago
nah - i made domi out of confusion... that i suddently had a nice domiball out of nowhere. Turns out domi counters felon if you outnumber it 5 to 1... yeah, no more domi
+0 / -0
I usually judge my games by the metal used graph, and it clearly shows you got an advantage quite early on, when you expanded quickly into the right side of the map while i was much slower and spent a lot of time building solars with frontline cons. For that, i blame the shitty scorcher vs bandit matchup.

It was an uphill battle from that moment and on, and i never could recover enough. I might have comback if i didnt lose my com (could jump away easily), or if i microed the felons better (2 could be saved with proper micro), or if i had better backup energy supply when i lost my geo, or if i had a few lotuses around my second shieldbot fac (the one near the mid).
+0 / -0
10 years ago
1 - my metal (or any other) graphs don't work
2 - you rely too much on felons (despite them being effective on that map). Bandits were rare here, as were scorchers.
3 - coms are bad - don't use them unless you are winning.
4 - i lost count of the felons... micro might have worked.
5 - i did not know you had a geo until very late - at that point the damage i did should have been neglectable (usually via a wind farm)
6 - the second (third or fourth by my count) SB fac was a sign of balls, really. I did not expect it to be so "in your face"... then again, my bahe was less "in you face" and more "up your backdoor"
+1 / -0
10 years ago
2 - Felon is the only unit i could think of to counter your leveler spam. Rogues are too inaccurate and i dont trust them. I gave up on bandits once i got my jumpyfac. I contemplated building moderators, but they take 3 shots to kill just one leveler, while only barely outranging it.

3 - i morphed my com after you killed my base, it was a way to vent extra metal until i got my BP back up. And once i got it, there was no point keeping out of combat.

6 - i built my facs wherever the nearest cons were. I happened to have one on a hill that was also fortified well, so i plopped a fac there.
+0 / -0
10 years ago
Roguespam is actually quite good vs levelerspam, their shots create holes, which make it harder for vehicles to dodge the rockets.
+4 / -0


10 years ago
Roguespam massacres leveler
+0 / -0
10 years ago
RUrankYogzototh, it's not that felon is a bad counter to levelers, it's that it's a unit that provokes your enemy to counter you. you don't want that in general. Commonly, a felon is a sure way to summon a stilletto army. You might go ahead and say "Kmar thinks air is weak, he'll never go for the only hard-hard counter for a felon". You are correct here, but i might go for a number of soft counters.
the difference here is that soft counters are more unpredictable - I can react in just so many ways, all of witch don't really have a solid responce.
This is also the reason for behe in my games - the obvious counter to it is air. After I get behe, i'm sure to force my enemy to get air. This is not a bad thing - it's actually very good, since i can just make AA and put it were i can predict air raids. A less expected answer will do more damage AND be more useful in the long run.
+1 / -0


10 years ago
Casted on YouTube.
+1 / -0
FIrankFFC
10 years ago
Behe makes enemy to tacnuke, not air...
+0 / -0