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What is modstats

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http://planet-wars.eu/modstats/
ie. modstats

capable of showing you information about how evry unit in the game is being used

both individual players and as a whole
(can tell you at what units you are failing at)

but does anyone have any ide what it all actualy means?

main results

name, cost, hp : obvious
created/game : apears to be limited to games where the lab for that unit was built
destroyed/game : " "
damage ratio : ??? no ideas
cost damaged/lost : how much damage it did(in metal) for each one killed (math uncertain)
cost damaged/investment : " " for each one made (math uncertain)
" " paralyzed : same as above but for paralyze damage (math uncertain)
% of total spending : apears to be a % of all metal spent in game
% total damage : apears to be a % of all damage dealt in game
% of games used : how often it apeared in a game (it seems even a single instance in a team game counts as a true value for that game (cloaky lab is 72% for example))


when you click on "victims"

Top Victims: what it has killed (based on glaive vs mex number, this apears to be damage dealt to#/(1+damage from #counterattack(excluding death explosions?))
Top Killers: what has killed it ("")

well thats what i can get from it, can anyone confirm this?

modstats seems to be a really usefull tool for both individuals and gamewide data, but i never see it used (because it seems most people dont know about it or understand it)
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10 years ago
If I enter Mod: Zero-K and player: [ISP]Lauri leaving everything else as default it only finds 2 games total. Am I doing something wrong?
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it appers to store only the last 500 games, aparently you have only played 2 games recently enough

it also only has games from as recent as Zero-K v1.2.3.6 wich i find odd, maybe it only updates once a week or something... licho should know (i think)

it has 65 games from me :P i dont know if its a good thing or a bad thing though

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quote:
Am I doing something wrong?

Just showing how bogus is any attempt to use modstats in a balance argument.
+1 / -0
more like showing that there seems to be some kind of bug, and we must poke licho to fix it

my best guess is only "Springiee"(not Springiee1 ect...) reports to mod stats or something like that

EErankAdminAnarchid : a balance argument without ANY evidence is not valid, curently no one has the ability to provide the only acceptable evidence for a unit being OP(noone beat godde in curent version 1v1))

tl:dr poke CZrankAdminLicho to fix up modstats
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Yeah but if there's a bug corrupting your statistics, that still makes them useless.

Using bogus data rather than no data does not make you more right.
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10 years ago
well it is accurate up to 3 weeks ago (most recent game for me) so its not that heavily out of date, and is still relevant (asuming the other stat gathering components of modstats are still working as they should)
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10 years ago
It IS heavily out of date. I have played ZK for 10 months and it has only recorded stats from 2 of my 800+ games. Both of those games are from December 2013.
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10 years ago
quote:
a balance argument without ANY evidence is not valid

Coincidentally, even if provided serious evidence (rockos vs ravagers?), you still refuse to accept the validity of other people's arguments and continue to make up formulas and imaginary scenarios that fit your claims, no matter how ludicrous.
+2 / -1
:P ravager vs ravager counter is serious evidence?

its like glaive vs mace... serious evidence indeed

we should try ravager vs rogues next, im sure you will get an identical result

top killers of ravager(puppy is the only mobile above rougue)(axcluding gunship and cheese)


im not claiming that this is current, or accurate, we wait on licho to provide that, but it is supported by observational evidence from my vast experience in ZK, ravagers die to skirmishers, alot...
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10 years ago
quote:
Coincidentally, even if provided serious evidence (rockos vs ravagers?), you still refuse to accept the validity of other people's arguments and continue to make up formulas and imaginary scenarios that fit your claims, no matter how ludicrous.

+3 / -0


10 years ago
quote:
http://i.imgur.com/hYzbCLV.png?1

I figure the fact that Catapult did almost 1/3 as much damage to Ravagers as Rogue did suggests a defect in the stats.
+1 / -0
10 years ago
catapults have massive range and splash damage, ravagers travel in balls, catapults aim by radar, ravagers appear as giant tasty balls on radar, catapults shoot giant balls of ravagers, stuff explodes...

modstats is not showing how the units do in a straight up fight, its just pulling the statistics from what unit A did damage too, and what damaged unit A

aparently ravagers are fairly often hit by catapult fire

and aparently it is rare for ravagers to attack a catapult

ie i don't see what you mean KR
+1 / -0

10 years ago
i like catapults.
+0 / -0
Modstats gove me only 1 game when filtering by 2 max players (like a 1v1)... it's from 2012 and i'm the only guy in the game (probably some bogus vsAI training).
When filtering all my games (filter by name) i get only 6 total, one of them is ZKDOTA from ages ago.
My verdict: completly useless tool because the remaining 4 games are not enough for any arguments for/against balance, and if it even was, it's outdated by a long shot.
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10 years ago
Catapult rockets have such a long flight time and are so visible that any halfway decent player can easily avoid them with any group of Ravagers that isn't a veritable Nile river of them (and if you have a Nile river of them, what are you doing not winning yet and letting your enemy make Catapults?)

On the other hand, that damage number is (assuming that's the damage Catapults did to Ravagers) the equivalent of just 6 Ravagers' worth of HP, done from an unspecified number of shots (or games), so it's hardly unthinkable that this happened somewhere. So...yeah, objection withdrawn.
+1 / -0
10 years ago
well you are corect in that sense, but not in the way you are lookig for it

lets say in all games sampled catapults damaged/killed a total of 100 ravagers, let us also say in all those games only 1 catapult has been killed/damaged by ravagers(when was the last time you have seen a catapult die to ravagers?)
also even partial damage counts towards this value as a % of total cost damaged by the attack

so it would be
100*250=25000
1*3500=3500

giving a ratio of:
250/35 or 7.14

or at least this is what i gather is being shown based on the results it gives
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