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Quick CAI changes

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Would the following changes to make playing CAI teach habits more suited to multiplater?

-CAI uses higher % of artillery, discouraging porc and encouraging aggressive play
-CAI likes to place fusions next to mexes so that its eco is more effective like a player (proper grid too hard to implement)
-CAI uses slightly less base porc to encourage raiding

I'm hoping the advantage of these changes is that they are easy to implement.
+0 / -0

10 years ago
Any less early porc and CAI can't defend against a well-managed scout.

That doesn't mean it has to spam defenses later in the game though, I agree.
+0 / -0