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Split alternate method

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Hi, thank you for clicking this thread. This post is about rooms becoming "full" and a "split" happens.

In most cases I feel that split actually hurts my enjoyment. I personally get thrown into a room with random people and forced to play with them. When I do play seriously I like to look at my teammates and who I am facing to get a general idea on my chances of winning. Kinda like a game of poker. The main reason i feel it hurts everyone enjoyment is because 9/10 times people will leave the locked room or spec when a game splits. this sucks.

Anyway I have spoken way too much so I will now tell you my suggestion readers!

Just like small teams and 1vs1. Have a teams limit. Have the team limit be 24 players.

Now we have 2 alternates. We can lock the room and we can also just stop more then 24 people from joining the teams as in 1vs1 for example so it 12vs12.

My personal suggestion is to lock the room once the cap is reached if the game has not started. When the game has started. the room unlocks and people can spec if they want. Obviously the cap limit is still there so no more then 24 people at a time can take part in a battle.

I personally feel this is much better alternate then !split which causes people to leave rooms and not play or even go as far as to log out for a while.

Thank you for reading my post.
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9 years ago
Hard limit has been tried in the past and it in general leads to one 12x12 with 20 more people speccing.

Maybe it's primarily a culture flaw and not a technology flaw.
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Yes I agree with you that why I suggested locking the room if the game has not started.

Then again I would have suggested to just have the room locked and have limited spec spaces "in the case of the room being full" so max 4 people could watch the game in a 12vs12

The reason I didn't suggest a locked room and limited spec space is that someone may say hey. Everyone should be allowed to spec if they want.

So here another suggestion if you are ok with people being unable to spec a game.

12 people per team. Once the team cap has been reached. The room locks.

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Skasi
9 years ago
quote:
I personally get thrown into a room with random people and forced to play with them.

Clans solve that problem. People in the same clan will not be split. I wonder if extending this to friends would work well.
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9 years ago
In general, forcing people / player to do things which they do not want. Like play 6 vs 6 suddenly instead of a 10 vs 10 and ending up with 7 vs 7 after splitted room collapses and most players leave.

I think hard limit is good and without split, people who would like to play would go to another gaming room. Where is the problem when 12 vs 12 players play and 20 watch? And if noone leaves the room to open a new one they do not want to play a game they just want to spec.
But splitting a complete host instead of beeing happy to have more players and split them to leave the lobby is bad. :(
+1 / -0

9 years ago
quote:
I personally get thrown into a room with random people and forced to play with them.

You are always in a room with random people. The initial composition of the room you join is random and nothing stops random people from joining it later, either.
quote:
When I do play seriously I like to look at my teammates and who I am facing to get a general idea on my chances of winning.

Thanks to the Elo rating, the general idea of your chances of winning is 50% regardless of who is your team.
quote:
one 12x12 with 20 more people speccing

Juggler solves that (but people hate it).
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"When I do play seriously I like to look at my teammates and who I am facing to get a general idea on my chances of winning. Kinda like a game of poker."

Exactly like me lol! But Princey, look at BA server and you will see that people never create a second server. They all pile in the one room with 20 specs and then it's the race to the free gaming slot, the first person to unspec once a player leaves wins. It's very frustrating when you're not the one having successfully unspeced.
+2 / -0


9 years ago
Indeed, @connetable points out the silliness of the "traditional" spring way of battlerooms. Tasclient even has an "autounspec" option, which instantly unspecs you when a player spot is freed. In ZK hosts before splitting, when there was often 10+ specs waiting to play in a full room, I of course used this feature to guarantee myself a spot over the ZKL users. :p
+2 / -0

9 years ago
The easiest cure to the Spring Syndrome is probably the Juggler quickmatching system, which creates and removes rooms on the fly, preventing specs from accumulating while still allowing them to watch ongoing matches.
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Lol sprung you seriously think elo is all mighty and knowing? please... Also random as in not the people playing but how the split how it quite random before the split who gets split with who and I personally don't like not knowing who going to be the room with me after a split and lastly the ones, as smaggy pointed out most people leave the room after a split.

Lastly it all nice and lovely everyone is talking about the BA system but my suggestion is quite different.

Now thank you for your time. I hope you understand now what I meant. Before a split the players, I am playing with are not unknown and are not random and I can tell in general if i am going to win or lose. Elo system is very flawed and in most cases I can tell 90% of the time who will win and who will lose because I can tell who the good players are and who are the bad ones. Best case example is sfireman. I know if i go on his team, generally I lose.

+0 / -0

9 years ago
quote:
I can tell who the good players are and who are the bad ones. Best case example is sfireman. I know if i go on his team, generally I lose.

That doesn't really make sense. How would he be able to keep his 2k team Elo? If he kept losing more than winning in Elo-balanced matches his Elo would keep dropping until it stopped at a value where he would not lose more than win any more.

Since he has been hovering around 2k Elo for years he probably wins about as many large team games as he loses.

As for the split thing, I'm probably not the best person to talk about that since I very rarely play large games. However, back when I was a newbie and played more large team games I really liked splits. In theory they are great for several reasons, however the abovementioned Spring culture seems to inhibit smaller games.
+2 / -0
Lauri to see last games of him. He resigns in first minutes and next best player has the income of two coms mostly. So metal income is more concentrated for a good player (so when u use it right you have an advantage and fman gets that elo too)
But this isn't topic here I think.
+0 / -0
quote:
lastly the ones, as smaggy pointed out most people leave the room after a split

Lastly a few people leaving is not much worse than making half of the people stuck as specs unable to play. Split creates a second room that is populated from the start; without it, most people would end up as specs in the huge room - I know "they can create their own room" but noone ever does (due to Spring syndrome).
quote:
Lastly it all nice and lovely everyone is talking about the BA system but my suggestion is quite different.

Lastly your suggestion is no different as it keeps the one huge room issue that both we and BA suffer from (and which split mitigates).
quote:
Lol sprung you seriously think elo is all mighty and knowing? (...) Elo system is very flawed

Yes. Lastly, if you know a better one, please share.
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