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Title: 1v1: All welcome!
Host: CZrankElerium
Game version: Zero-K v1.2.9.9
Engine version: 98.0
Battle ID: 302480
Started: 9 years ago
Duration: 26 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 39.7%

ATrankhokomoko
Team 2
Chance of victory: 60.3%

RUrankivand
Spectators

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9 years ago
See from 0:30 my comm refuses to continue building according to his buildqueue. Is it 98.0 bug?
+0 / -0
Skasi
9 years ago
I think I might've seen something like this in the past. Something in the back of my head tells me I have to use move commands for builders every now and then for them to work properly. Maybe that's just a habit to deal with semi-stuck units though. I can't say for sure.
+0 / -0


9 years ago
Seems related to this:
http://springrts.com/mantis/view.php?id=4532

Could the comm possibly be out of buildrange but didn't move closer by itself?
+0 / -0

9 years ago
@Rafal[ZK], unlikely. By the time it happens there simply no other constructor exists in the game. The one under construction is set to move and not to guard anything.
+0 / -0


9 years ago
I didn't mean it is the same bug, but that it could be another one where builder (in this case comm) doesn't automatically move into buildrange.
+0 / -0


9 years ago
Just watched the replay. Comm stands still and cancels his queued orders one after one as if he couldn't access the buildsite.
+0 / -0

9 years ago
@Rafal[ZK], exactly. Never have seen such behavior on flat maps.
+0 / -0
Skasi
9 years ago
Comm was standing close to and facing a solar. Maybe its the same pathing bug that causes vehicles to get stuck and fail to turn around after driving against a mountain?
+0 / -0

9 years ago
Skasi, could be.... however I was able to move the commander manually after.
+0 / -0
I think the bug needs to be reported on Spring bugtracter with a link to this battle.

It seems it already got reported and fixed here: http://springrts.com/mantis/view.php?id=4591
+0 / -0