Loading...
  OR  Zero-K Name:    Password:   

cannot raise new camera above edge of map

11 posts, 339 views
Post comment
Filter:    Player:  
sort
Before last update i could raise camera above any point of map as high as i wished. But now when i trying to raise it when point of view is near the edge of map, camera also moves to center of map (like shpere boundary).

I use COFS cam.

How to remove fucking invisible sphere limitation?
+0 / -0
Skasi
I don't know exactly what mean by "sphere boundary" and and wish you'd explain it more. If you provide information on why you want this, etc. then further camera changes can be made with your feedback in mind.

I think what you want is:
Menu (F10) -> Settings -> Camera -> Camera Controls -> Zoom out to center (toggle off, O)
+0 / -0


9 years ago
Skasi is right, that's the setting to stop shifting to center.
+0 / -0
i already set "zoom in" and "zoom out" to "center" before starting this topic. It did not help. And i before doing this i noticed shit (shpere limitation to camera movement).
+0 / -0

9 years ago
I think he meant you should turn it off, not on.
+0 / -0


9 years ago
Turn off "Zoom out to center" and it won't do the pyramid constraint (what you call sphere).
+0 / -0
Yes, that helped. Did not notice there is 3rd string about zooming in/out; earlier i tried only zoom in and zoom out to center on/off.
+0 / -0
Skasi
9 years ago
Yup, took me some time to find it myself. There's just too many options. :)
+0 / -0
I think the option isn't doing map centering in correct way IMO. It didn't just center map when zooming out (like what the name says), it also block all camera motion when zoomed out!!

Its 2 in 1
+1 / -0

9 years ago
Well, that's natural though. If zooming out constrains your camera bounds then moving should do the same or it would just be weird.
+1 / -0


9 years ago
TheEloIsALie is exactly right. The option should be renamed, though. I changed it around to work by constraining the camera rather than just always moving towards map center, as the latter made controlling the camera really hard on zoomout. The way it is now makes zoom out just work normally when zoomed in closely.
+0 / -0