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Gehenna Rising v2 Featured

By [teh]Beherith
Rating:

Gehenna Rising v2 for up to 20 players. Ia Ia Cthulhu ftagn. By [teh]Beherith - mysterme@gmail.com
Size: 16 x 16

PLAY ON THIS MAP


Downloads: 3594
Manual downloads:
http://api.springfiles.com/files/maps/gehenna_rising_v2.sd7
http://zero-k.info/autoregistrator/maps/gehenna_rising_v2.sd7
http://spring1.admin-box.com/downloads/spring/spring-maps/gehenna_rising_v2.sd7


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Page of 2 (25 records)
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ATrankSkasi
5 years ago
Map looks nice, but be careful with the boxes!
!split v 20-25 will cause people who did not place to spawn inside lava.

!addbox 0 0 25 60 1
!addbox 75 40 25 60 2
+0 / -0


FIranksprang
5 years ago
Broken in the new engine - all comms explode at startup.

In BA 7.62, the map is okay though, so it's something about Zero-K.
+0 / -0

NLrank[DE]Rick
5 years ago
That sucks its quite a nice map.
+0 / -0


FIranksprang
5 years ago
Works again, good good who/whatever fixed it.
+0 / -0

AUrankjseah
5 years ago
Lava level is at 220 +- 5.

Determined empirically.
+0 / -0


CArankPxtl
5 years ago
Should I set up startpoints for more than 4 players on this one? It seems meant for more. Sad we can't provide multiple box-layout profiles depending on which use-case the map is under.
+0 / -0


FIranksprang
5 years ago
In this map, 4-way is definitely the way to play FFA. Any other place than the corners would be vastly worse, both for not being as elevated and for not having as much metal.
+0 / -0

USrankAnthem
5 years ago
It's possible to set up symmetric boxes for 8-man FFA.
+0 / -0

ATrankSkasi
5 years ago
Added 8ffa boxes. Still allows 1v1 and 4ffa.
+0 / -0

USranknicemonkey
4 years ago
I like this map but I wasn't able to see the energy grid when playing.
+0 / -0

FIrank[ffc]killer
4 years ago
u can see moving lava(just like on lava rises setting) and other lava
+0 / -0



NZrankTheMooseIsLoose
3 years ago
I think this map would get played more if it was set up as a 4 way Team FFA in the corners.
+0 / -0



USrankAdminCarRepairer
3 years ago
The lava gadget in this map breaks other graphical effects. Halo (also blurryhalo selections) and the energy grid are a very dim gray.
+0 / -0



NZrankTheMooseIsLoose
3 years ago
I'm trying to use it in my new map as well but I don't know why it does this
+0 / -0


FIranksprang
3 years ago
(edited 3 years ago)

What about the gagdet in the hotstepper map, or the one included in ZK?
+0 / -0



EErankAdminAnarchid
3 years ago
This map had a nice shader with edge highlighting and all kinds of nifty stuff.

Hotstepper/ Lavarise is just a LuaGL-drawn plane.
+0 / -0

ESrankElTorero
2 years ago
For some reason i see mex icons and grids dark gray/black in this map
+0 / -0

PLrankOrfelius
2 years ago
Gorgeus map, exluding pixelated lava :\
+0 / -0



EErankAdminAnarchid
2 years ago
quote:
For some reason i see mex icons and grids dark gray/black in this map

Lack of clearance of some gl attribs. Fixed in Violence version of the shader.
+0 / -0


DErankKlon
19 months ago
Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/lava.lua"]:229: attempt to perform arithmetic on global 'lavaLevel' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/lava.lua"]:229: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:1008: in function <[string "LuaRules/gadgets.lua"]:1006>
(tail call): ?
+0 / -0
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