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Living Lands v2.03 Featured

Planet Beid

By Original by mestizo and Saktoth, remastered by aeonios.
Rating:

1v1 map based on DeadLands, designed for Zero-K.
Size: 8 x 8

PLAY ON THIS MAP


Downloads: 1930
Manual downloads:
http://zero-k.info/autoregistrator/maps/living_lands_v2.03.sd7
http://spring1.admin-box.com/maps/living_lands_v2.03.sd7
http://api.springfiles.com/files/maps/living_lands_v2.03.sd7


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USrankaeonios
2 years ago
Probably final version. This version has veh pathable ramps to the low areas so it's now fully viable for veh. Also fixed the problem where units were not casting shadows and otherwise fixed up the lighting, and got rid of the skybox because it looked like crap in lots of ways.
+0 / -0



EErankAdminAnarchid
2 years ago
Showcased, supported, and featured.

Will probs get rid of Deadlands now.
+1 / -0


USrankkaen
2 years ago
RIP DeadLands
+0 / -0


ILrankAdminhokomoko
2 years ago
The writing was on the wall.
+3 / -0



AUrankAdminGoogleFrog
2 years ago
The texture has a few problems:
  • It is not clear where vehicles can go. The center hill is mostly green but has the same path-ability as the grey cliffs.
  • Many of the mex spots are offset.

+0 / -0

ATrankSkasi
2 years ago
(edited 2 years ago)

STOP MAKING WHITE BACKGROUNDS FOR MAPS! PLEASE, THANKS!

AND FOG TOO! JUST DON'T!
+3 / -0

USrankAutoWar
2 years ago
Does there exist a kind of silly map widgetry that would allow the textures of Deadlands and Living Lands periodically swap opacity?
+0 / -0

UArankdahn
2 years ago
really bright map backgrounds are bad. distracts...
unfortunately darkening bg in settings doesnt work for me.
+1 / -0



GBrank[GBC]1v0ry_k1ng
2 years ago
I preffered Deadlands..
+1 / -0

LTrankDAKADAKA
2 years ago
Dead
+0 / -0


AUrankSnuggleBass
18 months ago
I don't know to what degree it's due to the craft of the original deadlands, and to what degree it's the tweaks made by aeonios, but this map is one of my favourites. It's been a year now and it's still unclear what expansion routes are optimal. There's a real trade off between expanding to a two patch (4 m/s for 150), going a singleton (3 m/s for 75), and taking the hill (no metal).

Map control consistently leads to strung out base structure which makes you susceptible to raiding, which means comeback are very doable. Safe expansion to the sides is nice, but it gives up control of the center. Makes for a hectic brawl.

The factories are kind of worked out? Go bots or go home?
+1 / -0



AUrankAdminGoogleFrog
18 months ago
I wish the mex texture centering was not messed up here.
+0 / -0

ATrankSkasi
16 months ago
Are trees on this map very dark for anybody else?

+0 / -0

UArankdahn
16 months ago
not for me
+0 / -0

ATrankSkasi
5 months ago
(edited 5 months ago)

Why is this in the matchmaking pool? No offense to the creators, but the fog is horrible and annoying. There's so much great stuff out there. Why settle for a lack of variety or fog?
+0 / -0


AUrankSnuggleBass
5 months ago
I've never noticed the fog. This is a really good map.
+1 / -0


USrankaeonios
5 months ago
The fog is only visible under software rendering, so unless your computer is pieced together from wood and rocks you'd never see it.
+0 / -0

PLrankFailer
5 months ago
Mine is... i havent seen the fog though...
+0 / -1



CHrankAdminDeinFreund
3 months ago
(edited 3 months ago)

No more trees in 103.0.1-1134-gbe1c786, see Multiplayer B461359 2 on Living Lands v2.03

Could you check what's causing this?
+0 / -0



GBrank[GBC]1v0ry_k1ng
3 months ago
A benign virus?
+0 / -1
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