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Gameplay trailer

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Date Editor Before After
11/3/2016 3:01:15 PMCHrankAdminDeinFreund before revert after revert
11/3/2016 1:58:19 PMCHrankAdminDeinFreund before revert after revert
Before After
1 @hokomoko 1 @hokomoko
2 * If it's a gameplay trailer it must have default widgets on. You seem to be using unit shapes, some damage thingy and other stuff which will cause an immediate "Hey, this isn't what I saw on the video". 2 * If it's a gameplay trailer it must have default widgets on. You seem to be using unit shapes, some damage thingy and other stuff which will cause an immediate "Hey, this isn't what I saw on the video".
3 Different UIs are as much a part of zk as different maps :P I think this matters more if it's Shadowfury's UI introduction or an interface feature trailer. 3 Different UIs are as much a part of zk as different maps :P I think this matters more if it's Shadowfury's UI introduction or an interface feature trailer.
4 \n 4 \n
5 * The pathing thing before the sumo jump is an incredibly confusing green flash. 5 * The pathing thing before the sumo jump is an incredibly confusing green flash.
6 Unfeatured. 6 Unfeatured.
7 \n 7 \n
8 * Commander walking and plopping on start looked laggy (???) and didn't seem to have a point, the cut on second 22 looks like a glitch. Try to follow the 30 degree rule 8 * Commander walking and plopping on start looked laggy (???) and didn't seem to have a point, the cut on second 22 looks like a glitch. Try to follow the 30 degree rule
9 Removed the "glitch shot", plopping now at full speed to avoid lag. 9 Removed the "glitch shot", plopping now at full speed to avoid lag.
10 \n 10 \n
11 * Sumo landing was really underwhelming for 2 reasons - Barely any units died and since explosion speed in ZK is hideously slow, the timing seems off. I'm 100% sure #1 can be fixed. Not entirely sure about #2. 11 * Sumo landing was really underwhelming for 2 reasons - Barely any units died and since explosion speed in ZK is hideously slow, the timing seems off. I'm 100% sure #1 can be fixed. Not entirely sure about #2.
12 I removed a few frames to make it more punchy. 12 I removed a few frames to make it more punchy.
13 \n 13 \n
14 @Aquanim reverted to shield fight. 14 @Aquanim reverted to shield fight.
15 \n 15 \n
16 I don't think the singuplosion intro fits this trailer, would be better for some heavy clusterfuck action. 16 I don't think the singuplosion intro fits this trailer, would be better for some heavy clusterfuck action.