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B442244 11 on Stronghold_beta (Multiplayer)

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Date Editor Before After
1/7/2017 11:51:37 AMROrankForever before revert after revert
1/7/2017 11:49:13 AMROrankForever before revert after revert
1/7/2017 11:45:42 AMROrankForever before revert after revert
Before After
1 Those are not my videos in case no1 noticed, I was just trying to prove a point where you can run 1000 units without lag while zero-k with 300 units gets unplayable even if you have strong pc, but of course try and find my grammar mistakes in order to excuse zero-k's engine problems . 1 Those are not my videos in case no1 noticed, I was just trying to prove a point where you can run 1000 units without lag while zero-k with 300 units gets unplayable even if you have strong pc, but of course try and find my grammar mistakes in order to excuse zero-k's engine problems .
2 \n 2 \n
3 A short reminder: I am not trying to blame you guys for what's going on I was just trying to understand why it's happening like and why zero-k is getting worse in performance. 3 A short reminder: I am not trying to blame you guys for what's going on I was just trying to understand why it's happening like this and why zero-k is getting worse in performance.
4 \n 4 \n
5 I remember my superspeedmetal games back in the old days ( 2 years ago ) where I could easily spam tons of units on the map without any lag and that on my wooden pc. The only lag I had were from terraform discovery lag spike . Everything else was ok. 5 I remember my superspeedmetal games back in the old days ( 2 years ago ) where I could easily spam tons of units on the map without any lag and that on my wooden pc. The only lag I had were from terraform discovery lag spike . Everything else was ok.