1 |
Perhaps a screenspace post-processing shader is easier remedy to colorblindness, instead of tuning drawing of every single component of UI & game.
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1 |
Perhaps a screenspace post-processing shader is easier remedy to colorblindness, instead of tuning drawing of every single component of UI & game.
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2 |
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2 |
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3 |
Here
is
the
example:
https://www.
shadertoy.
com/view/XslyzX
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3 |
Here
are
two
options
I
drafted
based
on
what
was
found
on
the
Internet:
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4 |
Just
change
the
"blindnessType"
cvariable
in
the
code
and
select
some
picture/video
in
the
first
channel.
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4 |
1)
https://www.
shadertoy.
com/view/XslyzX
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5 |
2) https://www.shadertoy.com/view/XdsczX
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6 |
\n
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7 |
Just change the "blindnessType" cvariable in the code and select some picture/video in the first channel (though should be selected already).
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8 |
\n
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9 |
We need someone with color blindness to tell whether or not those shaders help.
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