1 |
[quote]1) Adjusting starting build orders to have more army earlier. People are still making workers first, and then when 5 daggers show up and kill your two raiders they think the daggers are OP. Once people play safer the dagger advantage will be less pronounced. [/quote]
|
1 |
[quote]1) Adjusting starting build orders to have more army earlier. People are still making workers first, and then when 5 daggers show up and kill your two raiders they think the daggers are OP. Once people play safer the dagger advantage will be less pronounced. [/quote]
|
2 |
That
actually
yields
me
the
most
success
against
daggers.
There's
no
way
you
can
play
offensive
with
slower
raiders
that
get
picked
apart
by
a
steadily
reinforcing
dagger
ball.
Keep
your
raiders
at
safety
and
make
sure
daggers
pay
for
any
attack
meanwhile
expand
your
economy
faster
than
the
enemy
as
you
have
to
invest
less
in
raiders.
Use
small
offensive
raider
groups
to
force
the
dagger
player
to
keep
moving
instead
of
harassing
you
and
to
disallow
naked
expansion.
|
2 |
That
actually
yields
me
the
most
success
against
daggers.
There's
no
way
you
can
play
offensive
with
slower
raiders
that
get
picked
apart
by
a
steadily
reinforcing
dagger
ball.
Keep
your
raiders
at
safety
and
make
sure
daggers
pay
for
any
attack.
Meanwhile
expand
your
economy
faster
than
the
enemy
as
you
have
to
invest
less
in
raiders.
Use
small
offensive
raider
groups
to
force
the
dagger
player
to
keep
moving
instead
of
harassing
you
and
to
disallow
naked
expansion.
|
3 |
\n
|
3 |
\n
|
4 |
[quote]2) Baiting shots. Building solars in locations that bait the first volley will considerably reduce the damage that daggers can do. I've seen this time and time again, and I think people will become more and more cognisant of it over time. Daggers are a hell of a lot worse when they're denied their initial volley. [/quote]Good dagger micro means microing your first volley, so this isn't guaranteed to work. It does make the dagger player's life a lot harder though so if you can pull it off, it definitely helps.
|
4 |
[quote]2) Baiting shots. Building solars in locations that bait the first volley will considerably reduce the damage that daggers can do. I've seen this time and time again, and I think people will become more and more cognisant of it over time. Daggers are a hell of a lot worse when they're denied their initial volley. [/quote]Good dagger micro means microing your first volley, so this isn't guaranteed to work. It does make the dagger player's life a lot harder though so if you can pull it off, it definitely helps.
|
5 |
\n
|
5 |
\n
|
6 |
The main problem when fighting dagger offensives is that you can't counterraid on flat maps, meaning the enemy will simply naked expand to victory. On maps with more interesting terrain, this is avoided due to the added ability to outmaneuver daggers.
|
6 |
The main problem when fighting dagger offensives is that you can't counterraid on flat maps, meaning the enemy will simply naked expand to victory. On maps with more interesting terrain, this is avoided due to the added ability to outmaneuver daggers.
|