1 |
@Skasi
Why?
I
get
that
readability
issues
might
be
a
concern
(
though
in
that
case
I
would
put
Titan
Duel
on
the
bad
side)
,
but
otherwise
this
is
the
way
to
go.
All
the
maps
you
listed
as
good
(
except
Tabula)
aren't
that
visually
interesting.
|
1 |
@Skasi
Why?
I
get
that
readability
issues
might
be
a
concern
(
though
in
that
case
I
would
put
Titan
Duel
on
the
bad
side)
,
but
otherwise
this
is
the
way
to
go.
All
the
maps
you
listed
as
good
(
except
Tabula)
aren't
that
visually
interesting,
and
even
the
dead
new
RTS
games
(
like
Grey
Goo)
look
way
better.
|
3 |
The only (minor) issue I have with the newer map aesthetics is that they are tending towards increasing levels of fractal terrain generation combined with rather noisy ground detail textures, and it's pretty much just more of what's always been. I guess natural looking maps are historically the norm with Spring engine games, but I would think the best showcase for SSMF would be something a bit more artificial, something with metal squares or hexes on plastic or carved stone. No need for noise there, as well-applied specular mapping to distinguish metals from plastics/rocks and limited normal/detail maps to emphasize pieces of something larger would be a way to go.
|
3 |
The only (minor) issue I have with the newer map aesthetics is that they are tending towards increasing levels of fractal terrain generation combined with rather noisy ground detail textures, and it's pretty much just more of what's always been. I guess natural looking maps are historically the norm with Spring engine games, but I would think the best showcase for SSMF would be something a bit more artificial, something with metal squares or hexes on plastic or carved stone. No need for noise there, as well-applied specular mapping to distinguish metals from plastics/rocks and limited normal/detail maps to emphasize pieces of something larger would be a way to go.
|