1 |
[quote]No normal/parallax map on those crystals :([/quote]
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1 |
[quote]No normal/parallax map on those crystals :([/quote]
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2 |
I remember jK showing off decals with bump maps (for craters) quite a while ago, go and prod him to release!
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2 |
I remember jK showing off decals with bump maps (for craters) quite a while ago, go and prod him to release!
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3 |
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4 |
Also
get
specular
and
emissive
while
at
it
plz
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4 |
Also
get
specular
and
emissive
while
at
it
plz.
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5 |
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6 |
---
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7 |
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8 |
I think the people complain that the terrain [i]has too many edges[/i]. The way people recognize shaps is by constructing edges from raster data; and if the terrain has features that can be construed into edges, they will trick the detection of unit shapes into malfunction.
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9 |
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10 |
So, the texture should be more bland, easier to tell apart from units, less intensive, a backdrop. If talking about this in terms of brightness/contrast and hsv, i'd suggest low contrast, low saturation; the low-frequency texture variation to be tied to terrain properties, while high-frequency detail being of a scale much smaller than units.
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5 |
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11 |
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6 |
I
think
the
people
complain
that
the
terrain
[i]has
too
many
edges[/i].
The
way
people
recognize
shaps
is
by
constructing
edges
from
raster
data;
and
if
the
terrain
has
features
that
can
be
construed
into
edges,
they
will
trick
the
detection
of
unit
shapes
into
malfunction.
The
texture
should
be
more
bland,
easier
to
tell
apart
from
units,
less
intensive,
a
backdrop.
If
talking
about
this
in
terms
of
brightness/contrast
and
hsv,
i'd
suggest
low
contrast,
low
saturation;
the
low-frequency
texture
variation
to
be
tied
to
terrain
properties
(
like
on
titan)
,
while
high-frequency
detail
being
of
a
scale
much
smaller
than
units.
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12 |
Resist
the
temptation
of
a
white
snow
or
black
volcanic
ash.
You
can
only
have
gray
dusted
snow
and
gray
volcanic
ash
-
but
you
can
also
add
large-scale
features
that
will
hint
at
blackness
or
whiteness.
This
way
the
edges
represented
by
those
intense
features
can
be
quickly
eliminated
by
unit-pattern
finder.
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13 |
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14 |
As the showcase for both all of the above - the the lightness, contrast, the saturation, and large-scale intensive features outscaling units so that they don't impede their detection, i would use the Titan maps. Some GRTS maps also have large-scale intense diffuse detail (like hydraulic erosion patterns) which are also of sufficiently non-unitlike scale to work.
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