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B475185 1 on TitanDuel 2 (Bots)

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Date Editor Before After
11/8/2017 2:40:45 PMATrankhokomoko before revert after revert
11/8/2017 2:39:41 PMATrankhokomoko before revert after revert
Before After
1 The key to making AI know how to deal with terraform is teaching AI how to terraform. 1 The key to making AI know how to deal with terraform is teaching AI how to terraform.
2 AI should terraform actively, not just reactively. 2 AI should terraform actively, not just reactively.
3 This includes not caring about original map height, only about current map height. 3 This includes not caring about original map height, only about current map height.
4 \n 4 \n
5 Example for simple terraform logic: 5 Example for simple terraform logic:
6 If 2 points with a small aerial distance have a long pathfinding distance and you have the funds, add a terraform job to connect them directly. 6 If 2 points with a small aerial distance have a long pathfinding distance and you have the funds, add a terraform job to connect them directly.
7 \n 7 \n
8 Gather points using results from units that find themselves doing a longer-than-expected route. Limit the number of points per frame if necessary. Reduce priority of terra jobs that the enemy can fire on, etc. 8 Gather points using results from units that find themselves doing a longer-than-expected route. Limit the number of points per frame if necessary. Reduce priority of terra jobs that the enemy can fire on, etc.
9 \n 9 \n
10 [quote]Realizing that the terrain has changed...[/quote] 10 [quote]Realizing that the terrain has changed...[/quote]
11 Exactly the opposite of this. 11 Exactly the opposite of this, check the terrain continuously to see the best thing at the moment, the past is irrelevant