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How do you use selection rank?

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Date Editor Before After
4/2/2018 12:56:32 PMEErankAdminAnarchid before revert after revert
4/2/2018 12:52:28 PMEErankAdminAnarchid before revert after revert
4/2/2018 12:52:08 PMEErankAdminAnarchid before revert after revert
4/2/2018 12:50:20 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Selection Rank is the unit state where the units with the highest selection rank gets selected out of a group of units?[/quote] 1 [quote]Selection Rank is the unit state where the units with the highest selection rank gets selected out of a group of units?[/quote]
2 Yes. 2 Yes.
3 \n 3 \n
4 [quote]What is the best way to take advantage of that? [/quote] 4 [quote]What is the best way to take advantage of that? [/quote]
5 The best way to use this feature is to immediately disable it. 5 The best way to use this feature is to immediately disable it.
6 \n 6 \n
7 On a serious note, i've been thinking of setting bomb units to have highest priority and everything else to be equal, and setting the selection filter to only work with alt key pressed. Then i'd be able to quickly select the small pesky bombs crawling among huge mainline army units. 7 On a serious note, i've been thinking of setting bomb units to have highest priority and everything else to be equal, and setting the selection filter to only work with alt key pressed. Then i'd be able to quickly select the small pesky bombs crawling among huge mainline army units.
8 \n 8 \n
9 But i never felt i needed it. I can achieve the same by selecting everything and then shift-clicking on the bombs in the selection window. It's slower, but not by much. 9 But i never felt i needed it. I can achieve the same by selecting everything and then shift-clicking on the bombs in the selection window. It's slower, but not by much.
10 \n
11 Even considering the use of more than two tiers of selection priority strikes me as extremely stupid. For example, if i chose to add another layer to this system - say, bombs, air, ground - then a Swift passing over my land army with a Snitch crawling in their ranks would make me either unable to alt-select the Snitch or the Swift.
12 \n
13 In that example, not only am i back where i started, but i also have to run faster to just stay in the same place.