Post edit history
Ludum Dare 42
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1 | Are you using the same orbital drop gadget as ZK mission editor? That had the same problem. ( I think it assumes movectrl'd units are on the ground, don't remember if the code creates them there or tried to do so at the elevated height) | 1 | Are you using the same orbital drop gadget as ZK mission editor? That had the same problem. ( I think it assumes movectrl'd units are on the ground, don't remember if the code creates them there or tries to do so at the elevated height) |
2 | \n | 2 | \n |
3 | I have vague memories of just making dropped units neutral till they land so nobody shoots at them, or else ignoring the bug altogether. | 3 | I have vague memories of just making dropped units neutral till they land so nobody shoots at them, or else ignoring the bug altogether. |