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fire state option

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Date Editor Before After
5/15/2012 2:13:25 AMAUrankAdminSaktoth before revert after revert
5/15/2012 2:13:12 AMAUrankAdminSaktoth before revert after revert
5/15/2012 2:12:51 AMAUrankAdminSaktoth before revert after revert
Before After
1 Hold fire and stop will do this, but, frankly, turning a unit to hold fire should clear its targets. 1 Hold fire and stop will do this, but, frankly, turning a unit to hold fire should clear its targets.
2 \n 2 \n
3 Or, wait, do you mean 'Fire if not being fired upon, holdfire if being fired upon?' 3 Or, wait, do you mean 'Fire if not being fired upon, holdfire if being fired upon?'
4 \n 4 \n
5 This would actually work really well with Halberds against Maces say, where only a few of them are being shot at at any one time. . . hrrm. . . but it's hard to detect what 'being fired upon' is, so it'd be useless vs missile cruisers and hlt's and just instantly turn them all off vs levelers or fire. 5 This would actually work really well with Halberds against Maces say, where only a few of them are being shot at at any one time. . . hrrm. . . but it's hard to detect what 'being fired upon' is, so it'd be useless vs missile cruisers and hlt's and just instantly turn them all off vs AoE or fire.