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Date Editor Before After
5/15/2012 12:16:56 PMSkasi before revert after revert
Before After
1 I totally think that the concept of armored unit modes is very good, if not awesome, but 'lope is right: The implementation is lacking. I don't want to say it's bad. It's just too micro heavy and if not then it's bashing the unitAI right in its head, bruising the muscle, jamming the skull through the brain and tearing the brain. Kind of. 1 I totally think that the concept of armored unit modes is very good, if not awesome, but 'lope is right: The implementation is lacking. I don't want to say it's bad. It's just too micro heavy and if not then it's bashing the unitAI right in its head, bruising the muscle, jamming the skull through the brain and tearing the brain. Kind of.
2 \n
3 You've got a point when calling it "special damage", but it still sounds wrong. There's two "solutions" I can think of right now:
4 Limiting armor to higher weight classes. Exensive units can be allowed to be the micro heavy ones. This would only reduce the need for apm and not the need for fps.
5 The other I forgot.. yes yes.