| 1 |
>rather than letting the skirm AI turn the unit around every time anything gets close.
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1 |
>rather than letting the skirm AI turn the unit around every time anything gets close.
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| 2 |
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2 |
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| 3 |
When
the
poll
was
last
held
asking
if
we
needed
more
or
less
automation
in
ZK,
users
voted
heavily
in
favor
of
MORE
automation.
I
like
ZK
because
it
makes
me
feel
like
a
general
-
I
should
be
able
to
give
my
units
broad
orders
that
they
complete
to
the
best
of
their
abilities.
I
don't
care
if
artillery
units
can't
fire
and
retreat
-
I'm
totally
fine
with
that.
What
I'm
[b]not[/b]
ok
with
is
them
not
even
making
an
attempt
to
run.
|
3 |
When
the
poll
was
last
held
asking
if
we
needed
more
or
less
automation
in
ZK,
users
voted
heavily
in
favor
of
MORE
automation.
I
like
ZK
because
it
makes
me
feel
like
a
general
-
I
should
be
able
to
give
my
units
broad
orders
that
they
complete
to
the
best
of
their
abilities.
If
I
wanted
a
game
that
required
me
to
micro
every
unit
at
all
times
I'd
play
StarCraft.
It's
far
superior
in
many
ways.
Turns
out
that
one
of
the
major
draws
of
ZK
is
that
you
can
automate
fighting
by
giving
general
orders.
That's
why
I
play
it.
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|
4 |
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5 |
Anyways, I don't care if artillery units can't fire and retreat - I'm totally fine with that. What I'm [b]not[/b] ok with is them not even making an attempt to run.
|
| 4 |
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6 |
\n
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| 5 |
Artillery units sitting there while they are overrun by raiders is stupid - it insults the "AI" that your units are supposed to have.
|
7 |
Artillery units sitting there while they are overrun by raiders is stupid - it insults the "AI" that your units are supposed to have.
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