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Date Editor Before After
5/15/2012 4:28:49 PMUSrankAntelope before revert after revert
Before After
1 >rather than letting the skirm AI turn the unit around every time anything gets close. 1 >rather than letting the skirm AI turn the unit around every time anything gets close.
2 \n 2 \n
3 When the poll was last held asking if we needed more or less automation in ZK, users voted heavily in favor of MORE automation. I like ZK because it makes me feel like a general - I should be able to give my units broad orders that they complete to the best of their abilities. I don't care if artillery units can't fire and retreat - I'm totally fine with that. What I'm [b]not[/b] ok with is them not even making an attempt to run. 3 When the poll was last held asking if we needed more or less automation in ZK, users voted heavily in favor of MORE automation. I like ZK because it makes me feel like a general - I should be able to give my units broad orders that they complete to the best of their abilities. If I wanted a game that required me to micro every unit at all times I'd play StarCraft. It's far superior in many ways. Turns out that one of the major draws of ZK is that you can automate fighting by giving general orders. That's why I play it.
4 \n
5 Anyways, I don't care if artillery units can't fire and retreat - I'm totally fine with that. What I'm [b]not[/b] ok with is them not even making an attempt to run.
4 \n 6 \n
5 Artillery units sitting there while they are overrun by raiders is stupid - it insults the "AI" that your units are supposed to have. 7 Artillery units sitting there while they are overrun by raiders is stupid - it insults the "AI" that your units are supposed to have.