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Vehicle is really good vs ground... Because it has a cloakable area-denial mines (Wolverine), long range precision arty (Merl), very efficient anti-assault capture units (Dominatrix), hi damage short range raider (Scorcher), fast anti-raider with skirmisher range rocket + tracking ability (Slasher), and very high hp swarming tanks (Ravager). Is extremely effective at vs. ground.
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1 |
Vehicle is really good vs ground... Because it has a cloakable area-denial mines (Wolverine), long range precision arty (Merl), very efficient anti-assault capture units (Dominatrix), hi damage short range raider (Scorcher), fast anti-raider with skirmisher range rocket + tracking ability (Slasher), and very high hp swarming tanks (Ravager). Is extremely effective at vs. ground.
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People made vehicle lab with vs. land in mind, they know it is reliable.
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People made vehicle lab with vs. land in mind, they know it is reliable.
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| 5 |
But vs Air is a decision you need to make at gamestart and I propose giving player a free scout so they can make better decision (whether to do dedicated vs. land or to do other factory)
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But vs Air is a decision you need to make at gamestart and I propose giving player a free scout so they can make better decision (whether to do dedicated vs. land or to do other factory)
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P/S: light vehicle is extremely cool, it even almost sound OP, but more cool is the game ability to make it not OP.
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