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The REAL issues with Light Veh factory

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Date Editor Before After
5/18/2012 8:29:24 AMMYrankxponen before revert after revert
5/18/2012 8:26:31 AMMYrankxponen before revert after revert
5/18/2012 8:24:40 AMMYrankxponen before revert after revert
5/18/2012 8:24:19 AMMYrankxponen before revert after revert
Before After
1 Vehicle is really good vs ground... Because it has a cloakable area-denial mines (Wolverine), long range precision arty (Merl), very efficient anti-assault capture units (Dominatrix), hi damage short range raider (Scorcher), fast anti-raider with skirmisher range rocket + tracking ability (Slasher), and very high hp swarming tanks (Ravager). Is extremely effective at vs. ground. 1 Vehicle is really good vs ground... Because it has a cloakable area-denial mines (Wolverine), long range precision arty (Merl), very efficient anti-assault capture units (Dominatrix), hi damage short range raider (Scorcher), fast anti-raider with skirmisher range rocket + tracking ability (Slasher), and very high hp swarming tanks (Ravager). Is extremely effective at vs. ground.
2 \n 2 \n
3 People made vehicle lab with vs. land in mind, they know it is reliable. 3 People made vehicle lab with vs. land in mind, they know it is reliable.
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5 But vs Air is a decision you need to make at gamestart and I propose giving player a free scout so they can make better decision (whether to do dedicated vs. land or to do other factory) 5 But vs Air is a decision you need to make at gamestart and I propose giving player a free scout so they can make better decision (whether to do dedicated vs. land or to do other factory)
6 \n
7 P/S: light vehicle is extremely cool, it even almost sound OP, but more cool is the game ability to make it not OP.