|
|
3 |
Google destroys my fac fairly early, which puts me rather behind, but I switch to plane and obliterate him. I suspect he was trying to beat my planes with only Veh on purpose, but a switch to air -mandates- a second factory for a veh player. If you go air yourself (which is a great second fac), you're left without any mobile ground AA, which if the game goes to an air-air game, is very important. Personally I'd like to remove the need for dedicated AA, but I think it would require too drastic a change to the game.
|
| 1 |
Veh shouldn't NEED 'anti-heavy'. Ive said this a lot before: Our heavy units are too versatile at the moment, they have skirm ranges, assault HP and riot accuracy. Every heavy unit should have a vulnerability: Slow and low ranged so they can skirmed, poor accuracy so they can be swarmed, low HP so they can be stunned, sniped by bombers, penes, snipers etc (Lots of arty, like firewalker, pene itself, etc fit perfectly here, despite being mega-powerful they can be assassinated).
|
5 |
Veh shouldn't NEED 'anti-heavy'. Ive said this a lot before: Our heavy units are too versatile at the moment, they have skirm ranges, assault HP and riot accuracy. Every heavy unit should have a vulnerability: Slow and low ranged so they can skirmed, poor accuracy so they can be swarmed, low HP so they can be stunned, sniped by bombers, penes, snipers etc (Lots of arty, like firewalker, pene itself, etc fit perfectly here, despite being mega-powerful they can be assassinated).
|
| 3 |
Veh totally has a ranged skirm though, capcar, it's THE. BEST. UNIT vs jack. It's mechanics are sorta clunky, I agree, but it fills the counter structure for skirms pretty well where Slasher is unable to.
|
7 |
Veh totally has a ranged skirm though, capcar, it's THE. BEST. UNIT vs jack. It's mechanics are sorta clunky, I agree, but it fills the counter structure for skirms pretty well where Slasher is unable to.
|