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inverted idea

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Date Editor Before After
9/14/2025 7:35:06 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 It would in a less developed game. Here you will need to expose a table to GG that is used by ZK as follows. 1 It would in a less developed game. Here you will need to also expose a table to GG that is used by ZK as follows.
2 {{{ 2 {{{
3 local function GetGroundOrigHeightOverride(x, z, xOff, zOff) 3 local function GetGroundOrigHeightOverride(x, z, xOff, zOff)
4 if GG.mapgen_origHeight and GG.mapgen_origHeight[x] and GG.mapgen_origHeight[x][z] then 4 if GG.mapgen_origHeight and GG.mapgen_origHeight[x] and GG.mapgen_origHeight[x][z] then
5 return GG.mapgen_origHeight[x][z] - (Spring.GetGameRulesParam("waterlevel") or 0) 5 return GG.mapgen_origHeight[x][z] - (Spring.GetGameRulesParam("waterlevel") or 0)
6 end 6 end
7 return spGetGroundOrigHeight(x + (xOff or 0), z + (zOff or 0)) 7 return spGetGroundOrigHeight(x + (xOff or 0), z + (zOff or 0))
8 end 8 end
9 }}} 9 }}}
10 \n 10 \n
11 I would also recommend that you find the average height of the map, and flip heights around it, rather than around zero. 11 I would also recommend that you find the average height of the map, and flip heights around it, rather than around zero.