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B176423 7 on Ravaged_v2 (Multiplayer)

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Date Editor Before After
6/19/2013 4:14:36 PMEErankAdminAnarchid before revert after revert
Before After
1 "no teraform under buildings" is a zk-defined game rule implemented as a gadget. This is why heightmap changes due to explosion effects take a few frames to revert: i guess the gatekeeper gadget just cannot watch them constantly without hogging resources. 1 "No terraform under buildings" is a zk-defined game rule implemented as a gadget. This is why heightmap changes due to explosion effects take a few frames to revert: i guess the gatekeeper gadget just cannot watch them constantly without hogging resources.