| 1 |
"no
teraform
under
buildings"
is
a
zk-defined
game
rule
implemented
as
a
gadget.
This
is
why
heightmap
changes
due
to
explosion
effects
take
a
few
frames
to
revert:
i
guess
the
gatekeeper
gadget
just
cannot
watch
them
constantly
without
hogging
resources.
|
1 |
"No
terraform
under
buildings"
is
a
zk-defined
game
rule
implemented
as
a
gadget.
This
is
why
heightmap
changes
due
to
explosion
effects
take
a
few
frames
to
revert:
i
guess
the
gatekeeper
gadget
just
cannot
watch
them
constantly
without
hogging
resources.
|