License: CC-BY Attribution 3.0 Unported 

FolsomDamDeluxeV3 (C) SirArtturi

You are free to copy, distribute, display and perform the work and make derivative 
works based on it only if they give the author or licensor the credits 
in the manner specified by these.

Thanks to smoth and Beherith for all the help and the content!

All contacts via forums please!
http://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=6276

* Whats the difference? *

- New, completely redone outlook and heightmap.
- Mixed gameplay: water and landcombats.
- New features and a lot of other cool things
- Size increased from 16x12 to 20x14
- Improved metal layout and distribution
- Metal overall income increased from 1.6/sec to 1.8/sec
- Increased wind power

* Changelog from FolsomDamSpecial to Deluxe *

- Name changed from FolsomDamSpecial to FolsomDamDeluxe
- Map options added including:
	- Typemap on/off, off default (Gives speedboost of 10% for tanks on dam & roads and 10% for kbots on sand)
	- Metal, wind and tidal levels adjusting
	- Map hardness level adjusting
	- Weatheroptions: Clear or Rain, clear default
- Stretched textures on dam fixed
- Randomly rotated trees
- Tallest trees replaced with slightly smaller ones
- Dam mexes metal income decreased from 3.3/sec to 3.1/sec
- Tidalstrenght increased from 18 to 20
- Fixed maphardness ("Cratering" should be possible from now on)
- Hovers can now pass the "secret" ramp in south too
- Plus a lot of other small tweakings

* Changelog FolsomDamDeluxeV3 *

- Sync errors should be fixed now
- Some fog adjustments