Optional client-side visual range configuration (Zero-K / Spring engine)

By default your logs show FeatureDrawDistance=6000 and FeatureFadeDistance=4500.
These are graphics/client settings, not persistent attributes of the map features.
To see trees and rocks farther away on this large (13,312 x 13,312) map:
  - Quit Zero-K completely before editing.
  - Open C:\SteamLibrary\steamapps\common\Zero-K\springsettings.cfg
  - Change the following existing entries (or add them if missing):
      FeatureDrawDistance = 18000
      FeatureFadeDistance = 16000
  - Save the configuration file and restart Zero-K.

Zero-K may override the values on launch based on the selected graphics preset.
If the values do not stick, check the in-game graphics settings / advanced options.
Increasing draw distance may reduce performance; try 9000 and 7500 as a lighter choice.
The map does NOT automatically change your settings and no engine config is bundled.
The existing LuaGaia gadget already requests AlwaysVisible on each spawned tree and rock;
this makes them visible through line-of-sight but does not bypass distant model culling.


For this large map, 18000 / 16000 is a stronger recommended setting than previous builds.
