copy the OverCrudeWater32_flat.sd7 file in the spring/map directory ;
8start pos are enabled 
this map is just a fixed version of the original OverCrudeWater32.sd7 map ;
the changes made are :
walls are reduced to the height of a big unit ,
water is underground,
ground is very soft (200),
gravity is normal (100),
wind is random between mini and maxi (1 to 99),
when ground is crushed the water can be used for tidal at max (99),
sun is side and make nice shadow,
a hexagon texture is added on ground and increase the 3d and help to ranges;