An ancient battleground revisited.

Designed for 5v5, 4v4 or 3v3 (10 start positions). Metal spots on land give 1.8 (a few 2.3 or 2.7), in the sea 2.3 metal. Sand ist softer (hardness 200), rocks and stones have hardness 800. Speed modifier on the rocks, walls and roads: vehicles *1.2, bots *1.1.
Wind, metal and daytime can be changed in the map options.

V1.2:
-removed unnecessary dependency on springfiles from mapinfo.lua
-made seagrass bushes reclaimable (wrong setting in v1.1)

V1.1:
-made palm trees along river indestructible except by 3rd level bots
-reduced values of reclaimable ressources (metal and energy)
-reduced wind speed from average 19 (14-24) to average 15 (10-20)
-reduced income from metal spots by 10%
-added 2 start positions for 5v5
-added (empty) smd file for better automatic map server handling

Tested with BA:
Except amphibious units (can go nearly everywhere) only bots can climb rocky south hill. Rivers and river delta passable by vehicles, ships can go up the delta until the end of the first pond.

Credits:
Using offical map blueprint container and feature models by smoth, ad0, noize and lathan from Spring Features 1.0 pack (models included in map, no dependency to avoid problems with auto-downloading).
Skyboxes and some splat texes from smoth and Beherith.

Tools:
Inkscape (rough draft), Krita (heightmap), SpringMapEdit (basic texturing), Gimp (everything else).
