--- High Forts ---

Made by raaar / 2021

- Units, features and projectiles that fall through the fog are removed from the game


--- CHANGE LOG ---

2026/07/31 ------------------ NOTES v4.1 ----------------------

- Fixed issue with fog gadget that broke unit drawing in july 2026 ZK versions
- Adjusted metal values to fix metal spots on the metalmap image being too faint (relevant for some sites and lobby clients. In-game metal spots were not changed)


2024/11/10 ------------------ NOTES v4 ----------------------

- Added secondary hills and rescaled the heightmap so walls, rocky formations and sunk areas aren't as tall/deep
- Improved map textures
- Improved fog rendering
- Modified resource spot marking for broader compatibility (use engine decals if possible, avoid using displayLists with AMD GPU)
(it's also been made compatible with having a metal map to display on lobby clients and springfiles)


2022/07/22 ------------------ NOTES v3 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options

2021/09/25 ------------------ NOTES v2 ----------------------

- added guard rails on ramps and slightly modified height map to avoid units falling off the sides of the ramps
- improved the texture and increased the contrast of the low areas near the rocky formations

2021/09/18 ------------------ NOTES v1 ----------------------

- first version
