--- Highway 95 ---

Made by raaar


---- CHANGE LOG ----

2021/01/24 ------------------ NOTES v6 ----------------------

- made the center rocky formation taller and harder to navigate and set up on

- visually improved the middle geothermal spot

- added a rocky formation in the middle of the southern valley and moved the middle metal spots more towards the east and west positions

- improved visual differentiation between low yield and regular yield metal spots

- added specular texture and removed fog


2019/03/23 ------------------ NOTES v5 ----------------------

- improved texture for the metal spots along the road

- fixed height map to prevent some units from climbing into the southern half of the marble formation

- raised the map height from 100 to 300 (it's harder to terraform into water on zero-k)

- increased the hardness of the marble formation



2018/05/31 ------------------ NOTES v4 ----------------------

- modified the center marble-like pattern to look more varied

- use "noisier" detail texture



2018/05/20 ------------------ NOTES v3 ----------------------

- remade metal spot positioning to incentivize players to move along the road instead of trying to rush the corners

- added a lower ground area to make the south side landscape more interesting

- added min wind multiplier for ZK to slightly increase min wind gen output (0.3-1.2)

- improved some of the textures on the terrain


2018/02/11 ------------------ NOTES v2 ----------------------


- added a grittier texture to differentiate between the lower and higher hills
(the higher ones are not climbable by vehicles on some games)

- increased the center metal spot value by about 10% and reduced the values of other spots by 5%, excluding the big corner spots, which stayed the same

- made ground darker around the bigger metal spots in each corner to highlight them more

- made map brighter in general, especially when zoomed in

- increased the detail level of the rock formation texture

