License: CC-BY Attribution 3.0 Unported 

Seth's_Ravine_V2 (C) SirArtturi, Beherith and KaiserJ

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You are free to copy, distribute, display and perform the work and make derivative 
works based on it only if they give the author or licensor the credits 
in the manner specified by these.

* In order to fill these terms, you need to keep this readme file in your game/map 
source and credit the original author and provide url to the original engine they 
have been designed for:
http://springrts.com/

Thanks to smoth and Forboding Angel and Cheesecan for all the help and the content!
Features by smoth, noize, lathan stanley, marmoth 
and 0ad (http://www.wildfiregames.com/)

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Contacts:
http://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=6276
or
mysterme@gmail.com

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Version 1.0

- SSMF map format. detailtexture splatting and specular map.
- Graphics optimized for low graphic settings aswell.
- Dynamic featuremap - ability to control featureplacement via map options.
- Mapoptions:
	- Metal patch placer (Still under development)
	- Metal income adjuster
	- Wind speed adjuster
	- Terrain hardness adjuster
	- Featureplacement options (on/off)
	- Typemap options (on/off)
	- Fog options (on/off)

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Version 2.0

- Metal patch placer implemented (credits to cheesecan)
- Metal layout changed and metal spots reduced in middle
- Metal income decreased
- Fog works now as a widget, that can be turned on/off ingame
- Packed as non-solid archive

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Version 3

- modern reimplementation of map settings, startboxes, features, colvols, and metal patches

3.1

-fixed metal patch gfx
-nullified grassmap
-fixed feature y positions
-new metal patches on the 2 temples